%% date:: [[2023-02-23]], [[2023-12-26]] %% # [[Affordances]] In [[Design]], an affordance is a possible interaction between a user and an object as well as a cue or signal that an interaction is possible [^arango]. It was coined by psychologist J. J. Gibson. [^arango]: Arango, J. (2018). *Living in information: Responsible design for digital places.* Two Waves Books. [[readwise/Books/Living in Information|My Kindle highlights]], and [[sources/Book/Living in Information|my notes on this book]].