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date:: [[2022-09-28]], [[2023-01-04]]
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# [[Basic Fantasy]]
[site](https://www.basicfantasy.org/)
Basic Fantasy is a [[Tabletop Roleplaying Games|TTRPG]] that is rules-light modelled on the classic RPGs in the 80s. It is an [[Old School Revival|OSR]] game, and along with [[OSRIC]] is one of the first retro clones ever.
## Rules
- Randomly rolled ability scores, then choose your class and race accordingly.
- Distinction between class and race.
- There are limitations as to which class each race can be.
- The main ability associated with each class is called the Prime Requisite.
- Attack rolls are based on a d20, and you have to meet or beat your opponent's AC.
- Saving throws are with a d20. You have to meet or beat your saving throw number, but saving throw bonuses add _to the number rolled_.
- Skills are with a d100, and you have to roll under your skill score.
- Initiatve is rolled with a d6 and is based on whether the monsters go first or the PCs.
- Multiclassing is called "combination class" and it means that your character progresses more slowly than others.
- Character progression is tracked per character and differs by class.
- There are rules for retainers, mercenaries, and strongholds.
- Ascending armor class.
- There are only four core classes: cleric, thief, magic-user, and fighter. There are community supplements that add more subclasses.
- There are multiple types of saves, named after specific effects like _dragon breath_, even though that save is used for more types of effects or abilities than just dragon breath.
- Dexterity or strength may be used to attack, but only strength is used to hit with both melee and ranged weapons.
## Opinions
- Really don't like the limitations with regards to class and the minimum ability score requirements per race. It feels limiting.
- Fighters are very basic. There's an optional combat specialization that gives them a bonus to attack with certain weapons, but that's it.
- The rulebook is laid out in a frustratingly counterintuitive way. You get the full list of all spells before you even get to how combat works!
- The fact that you use many types of dice to roll for different things is really arbitrary.
- It kind of seems like every other [[Old School Revival|OSR]] game. Generic fantasy, nothing new here.
## My games of Basic Fantasy
- [[ttrpgs/Return of the Green Death/World|Return of the Green Death]]
## Related resources
- [[Basic Fantasy Character Sheet]]
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