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date:: [[2024-04-14]]
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# [[Daggerheart]]
[site](https://daggerheart.com)
![[Daggerheart.svg]]
Daggerheart is a [[Tabletop Roleplaying Games|TTRPG]] system created by [[Spenser Starke]] of [[Darrington Press]] and [[Show/Critical Role (series)|Critical Role]]'s [[Matt Mercer]]. It is fantasy-based and, unlike [[Illuminated Worlds]] (the system underpinning [[Candela Obscura]]), it was created to be more suitable for longer campaign play.
## System Summary
Setting:: Medieval, high-magic fantasy
Classes:: Yes, *classes* - Bard, Druid, Guardian, Ranger, Rogue, Seraph, Sorcerer, Warrior, Wizard
Races:: Yes, *ancestries* - Clank, Daemon, Drakona, Dwarf, Elf, Faerie, Faun, Firbolg, Fungril, Galapa, Giant, Goblin, Halfling, Human, Katari, Orc, Ribbet, Simiah - and *communities* - Highborne, Loreborne, Orderborne, Ridgeborne, Seaborne, Slyborne, Underborne, Wanderborne, Wildborne
Tests:: 2d12 (*Duality Dice: Hope and Fear*) + modifier vs. DC set by GM
Degree of success:: Yes. A "roll with Hope" gives the player a resource, and a "roll with Fear" gives the GM a resource plus the chance to set a success with a complication.
Attributes:: Agility, Strength, Finesse, Presence, Instinct, Knowledge
Player agency:: High
PC hardiness:: High - Somewhat abstracted HP system, narrative choices upon "death", scars
PC power level:: High
Rules complexity:: Medium
Publisher:: [[Darrington Press]]
## [[Daggerheart Rules]]
## Distinctive Features
###
## My impressions of Daggerheart
### What I like
-
### What I don't like
-
### My games of Daggerheart
- [[ttrpgs/Escape from Castle Heterodyne/World|Escape from Castle Heterodyne]]
## Resources
-
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