# Dungeon World
[site](https://dungeon-world.com/)
Dungeon World is a fantasy [[Tabletop Roleplaying Games|TRPG]] with the objective of providing a situation for characters to do amazing things, struggle together, and explore the world. [^main]
## Distinguishing features
### Moves require conditions to be triggered
Basic moves have conditions for use, and can only be done once those conditions have been triggered. Basic moves are generic (_hack and slash_, _volley_, _defy danger_, etc). The flavor of a class comes out in the modifiers applied to the ability.
Special moves are situational moves that occur rarely, such as just before someone dies (_Last Breath_).
Advanced moves are class-specific abilities, but they also have conditions that need to be triggered before they can happen.
### Debilities
Debilities are negative conditions resulting from attacks. They represent wounds that are resolved by more than just losing HP. Each ability (the standard ones that [[Dungeons & Dragons]] uses too) has a corresponding debility: weak (STR), shaky (DEX), sick (CON), stunned (INT), scarred (CHA). Debilities also confer a -1 to the corresponding ability modifier.
### Capped progression
Characters only play until level 10. At that point, players must choose a new class and character to play.
### Emphasis on interplayer dynamics: Bonds
Each character must have a current or pending bond with another character. A bond is a thought or belief about another character in the party, along with a way to act on it.
Examples:
- *Mouse’s quick thinking saved me from the white dragon we faced. I owe her a boon.*
- *Avon proved himself a coward in the dungeons of Xax’takar. He is a dangerous liability to the party and must be watched.*
Resolving that bond involves both players agreeing that it is resolved one way or another, and XP is gained by all involved.
Upon the resolution of a bond, another one is written, using events from recent sessions as inspiration.
### Fronts
Fronts are broad-strokes scenarios with chronological events that will occur with (or without) the characters' intervention. It comes from the saying "fighting on two fronts" and is meant to evoke a sense of suspense as the players realize that things happen in the world even while they're resting.
A front can be an adventure front (lasting for a few sessions) or a campaign front (lasting a majority of the campaign).
#### Create 2-3 dangers.
##### Types of dangers
- Ambitious organizations
- misguided good
- thieves guild
- religious organizations
- corrupt government
- Planar forces
- gods, demons, devils, celestials, generally supernatural forces
- Arcane enemies
- wizards and magic users
- intelligent magical or arcane creatures, like dragons
- sentient artifacts
- curses and magical effects
- Hordes
- orcs, barbarians, undead, kobolds
- Cursed places
Think of moves that each danger might make next. These moves increase tension and give the sense of development and dynamism.
##### Add grim portents.
(1-3 for adventure; 3-5 for campaign)
What will happen if the danger is not dealt with? Grim portents telegraph what's going to happen next if the characters don't do anything.
##### Choose an impending doom for each danger.
An impending doom is what happens at the culmination of a danger.
##### Write 1-3 stakes questions.
Stakes are questions that are at the forefront of the party's minds. How are _they_ affected by the dangers?
##### List the general cast of the front.
The interested parties and stakeholders who may try to stop the danger, cause it, or profit from it.
#### Example
Adventure front: The Opening of the White Gate
Dangers
- College of Arcanists. (They are interested in the gate.)
- Move: Learn forbidden knowledge.
- The gate itself.
- Move: Begins to have an effect on the environment around it.
- Argent Seraphim. (The gate was hidden by a race of angels.)
- Move: Give dreams of prophecy to followers.
Grim portents
- The college sends an exhibition to the Gate.
- The key is discovered and the first trumpet sounds.
- A Champion is chosen.
Impending doom: Destruction (apocalypse, ruin, woe)
Stakes:
1. Who will be the champion?
2. How will Lux respond to the Light From Beyond?
3. Will the College be able to recruit Avon?
[^main]: LaTorra and Koebel (2012). _Dungeon World_. Kobold Productions.