# [[Five Torches Deep]]
[site](https://www.fivetorchesdeep.com/)
Five Torches Deep is an [[Old School Revival|OSR]] [[Tabletop Roleplaying Games|TTRPG]] system that was made from the bones of [[Dungeons & Dragons|D&D]] 5e, but heavily inspired by [[Basic Expert D&D]] and other OSR games.
Dungeon Craft has an excellent overview of this system:
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## Defining characteristics
### Quick Primer on the system
I really love that on the first page, near the very beginning, is a list of mechanics that the system uses:
> [!info] Quick Primer
> - Core mechanics based on 5e
> - Four OSR-related classes
> - Four OSR-common races
> - Race and class restrictions
> - STR, DEX, CON, INT, WIS, CHA
> - Ascending AC
> - Rolled abilities and HP
> - Skills reduced and simplified
> - Magic system re-tooled, flattened
> - Spells can cause magical mishaps
> - Semi-compatible with 5e math
> - Semi-compatible with B/X math
> - Load and encumbrance
> - Incorporates dis/advantage
> - Slower and weaker rest and healing
> - Equipment can be broken
> - Ability scores determine limits
> - Retainers, morale, and reactions [^fivetorchesdeep]
### Haphazard magic
Magic doesn't always go the way you think... every single time a spell is cast, there is a chance that strange things will happen, even if the spell is cast by a high-level magic user.
Casting a spell requires a spellcasting check (DC 10 + spell's level), and on a failure, the player must roll on a Magical Mishap table or be given a consequence of the failure by the GM.
### Default DC
The default DC for most things other than AC is 11.
### Race limitations
The race picked by a player limits:
- the classes they can choose from
- their ability scores
- the way their ability scores are generated.
### Classes and archetypes
While many [[Old School Revival|OSR]] games don't even have classes, Five Torches Deep has both classes and subclasses, which are called archetypes. The archetypes are particularly reminiscent of 5e classes like bard, barbarian, rogue, etc.
- Warrior
- Barbarian Archetype
- Fighter Archetype
- Ranger Archetype
- Thief
- Assassin Archetype
- Bard Archetype
- Rogue Archetype
- Zealot
- Cleric Archetype
- Druid Archetype
- Paladin Archetype
- Mage
- Sorcerer Archetype
- Warlock Archetype
- Wizard Archetype
### Limited maximum level
The highest level a character can attain is 9th level.
### Charisma for number of magical items
Characters can equip and use a number of magical items equal to their charisma modifier, making Charisma less of a "dump stat" than it normally is in other systems.
### Monster tactics and rules for monster creation
Five Torches Deep has four categories that monsters (particularly lower level ones) can fall into, and each category has tactics.
There's also a whole section on how to create your own monsters, along with examples.
[^fivetorchesdeep]: Dutter, B. and Dutter, J. _Five Torches Deep_.