%% date:: [[2022-10-13]] %% # [[Interesting TTRPG mechanics]] This is a list of [[Tabletop Roleplaying Games|TTRPG]] mechanics that I've seen in various games. - [[Dungeon World#Emphasis on interplayer dynamics Bonds]] to facilitate roleplaying within the team - [[13th Age#One Unique Thing]] to help players create memorable characters - [[13th Age#Escalation die]] to make fights seem more climactic - [[13th Age#Icons]] or factions that shape the world and the characters' experiences - [[Lasers & Feelings#One stat 1d6]] to simplify ability scores - [[Mörk Borg#Simplified initiative]] for "before enemies" and "after enemies" - [[Mörk Borg#Morale]] that determines whether monsters flee when beaten - [[Mörk Borg#All the random tables]] create interesting stories that nobody can predict - [[Dungeon World#Fronts]] to aid GMs in planning adventures - [[13th Age#Different monster versions]] to simplify monster creation - [[Fate#Aspects]] that encourage players to gain bonuses based on their backgrounds or personalities - [[Fate#Fate points]] that allow players to change the story - [[Index Card RPG#Everything is done in turns]] to keep up the pace of a story and make sure everyone gets a chance to do what they want to do. - [[Index Card RPG#Targets are set]] to simplify preparation for GMs and to be transparent to players. - [[Index Card RPG#Battle fury]] dice make it more likely that players will hit after they've missed. - [[Index Card RPG#Dungeons with random elements]] for dungeon creation, [[Index Card RPG#Six truths]] for world creation, and [[Index Card RPG#Twenty secrets]] for adventure creation. - [[Maze Rats#Random spell names]] that are generated every day, and then the GM and player discuss how the spell works. - [[Pathfinder#Feats customise your character]] and make characters feel unique and just fun to play. - [[Pathfinder#Hero points]] give players some agency to do well when it counts. - [[Pathfinder#Three-action turns]] restrict what can be done in combat while maintaining simplicity. - [[The One Ring RPG#Degrees of success]] let people do extra cool things of their choice when they roll extremely well. - [[EZD6#Exploding successes]] are bombastic and thrilling, even though it makes combat very swingy. - [[EZD6#Karma points]] increase player agency: they add +1 to the roll, and are awarded when a natural 1 is rolled. - [[EZD6#Wealth is abstracted to lifestyle levels]] and prevents characters from needing to do accounting for gold or treasure earned. - [[Into the Odd#No distinctive modifiers - roll-under system]] removes ability modifiers entirely. - [[Into the Odd#No rolling to attack]] makes combat faster and more deadly. - [[Into the Odd#Luck rolls]] are straight rolls for seeing how lucky a character is.