%% date:: [[2023-03-13]] %% # [[OGAS framework]] The OGAS framework facilitates the creation of characters by prompting [[Writing|writers]] to think of the character's: - Occupation - Goal - Attitude - Stake [^greatgm] These factors can be applied to make a character more realistic. They can also be used by a [[Being a Game Master|Dungeon Master]] to create instant conflict between an [[NPC Creation|NPC]] and a PC. ## Occupation A character's occupation may dictate their default activity. A guard will be doing a different thing from a king, when left up to their own devices. ## Goal The character's goal is an objective that they want to achieve that could align or extend beyond their occupation. This could be an obvious goal, like protecting the king, to an ulterior motive, like gaining renown or money. ## Attitude The character's attitude is, to some extent, dictated by the previous two factors, but it may also describe what the character is like when neither their occupation nor goal is dictating their behavior. Are they typically confrontational, or afraid? ## Stake Stake defines a character's resistance: how much (or how little) they deviate from the previous three factors. A fighter who knows her opponent's blade is poisoned will fight more carefully and intentionally than one that does not. [^greatgm]: _Self-operating NPC's - The NPC's you never knew you needed_. Retrieved from https://youtu.be/RzWXuy8QWgI . [[Self-operating NPCs - the NPCs you never knew you needed|My highlights]].