- Tags:: #[[Dungeons & Dragons]]
- Date Created: [[2020-09-16]]
- `The intent is not to create a new ability or power that will
help you in combat; your character class already comes loaded
with firepower and combat moves. The intent is to hint at a
unique story that you and the GM will take advantage of and
learn more about in the course of the campaign. Good one
unique things (“__uniques__”) frequently provide clues to how your
character engages with the people, places, and things of the game
world. Sometimes good __uniques __drip with obvious story hooks
for you and the GM. Other times they’re a promise of a mystery
to be unfolded later.`
- Source: 13th Age RPG.pdf from https://thetrove.net