- Tags:: #[[Dungeons & Dragons]] - Date Created: [[2020-09-16]] - `The intent is not to create a new ability or power that will help you in combat; your character class already comes loaded with firepower and combat moves. The intent is to hint at a unique story that you and the GM will take advantage of and learn more about in the course of the campaign. Good one unique things (“__uniques__”) frequently provide clues to how your character engages with the people, places, and things of the game world. Sometimes good __uniques __drip with obvious story hooks for you and the GM. Other times they’re a promise of a mystery to be unfolded later.` - Source: 13th Age RPG.pdf from https://thetrove.net