%% date:: [[2022-05-17]], [[2023-02-23]] %% # [[Randomness as a creative reboot]] Randomness can be used as a [[Productivity]] method for bursting through [[Creator's Block]] by introducing novel thoughts into a closed system. [[Random Tables]] are used in [[Tabletop Roleplaying Games|TTRPGs]] to generate characteristics and events that surprise all players ([[Being a Game Master|DM]] included) and make fictional worlds seem more real. ## Tools for randomness - [[Obsidian Dice Roller]] - [Perchance](https://perchance.org) ## Conditions for using randomness for creativity However, randomness only works to inspire when the following conditions are met: - The elements being randomized are curated. That is, they are informed and filtered in some way, according to format, content, and quality. They're not *arbitrary*. - Inappropriate or irrelevant results can easily be "re-rolled": there shouldn't be any pressure to run with results that don't make sense. - There is a large enough [[Sample sizes for load testing|sample size]] of elements to provoke serendipity and surprise. - Results aren't used as is: they are adapted to the situation.