%%
Last Updated:
- [[2021-02-17]]
- [[2020-09-05]]
%%
## What It Is:
Shaping work involves taking something from a raw idea and turning it into an actionable project that is ready to be pitched. ^301e3e
## Who shapes?
In general, a small group of managers or senior staff shape work for the rest of the team.
The Shaper is ideally a generalist, skilled in both design work and implementation/technical work. If this is not possible, there can be more than one Shaper.
## When does shaping occur?
The shaping team works in parallel with the development team in a staggered manner, working on the next cycle's bets while the team is building this cycle's bets.
## What are the steps involved in shaping work?
### 1. Set boundaries
- Determine the [[Root problem]] and come up with a tentative solution that is narrowed down depending on the **appetite**:
- Small batch - one designer and one or two programmers for 1-2 weeks.
- Big batch - same size team, but for 6 weeks.
> An appetite is completely different from an estimate. Estimates start with a design and end with a number. Appetites start with a number and end with a design. We use the appetite as a creative constraint on the design process.
### 2. Create a prototype / [[Proof Of Concept]]
Come up with a rudimentary design of the desired end result, including implementation.
[[Prototyping techniques]]
### 3. Reduce scope, address risks and rabbit holes
Identify potential risks and rabbit holes and think through how they can be avoided.
- Questions to ask ourselves:
- Does this require new technical work we’ve never done before?
- Are we making assumptions about how the parts fit together?
- Are we assuming a design solution exists that we couldn’t come up with ourselves?
- Is there a hard decision we should settle in advance so it doesn’t trip up the team?
- Approach a technical expert.