**Combat started 10/29/2022, 11:35:13 AM**
## Players
| Player | Initiative | HP | Statuses |
| --- | :-: | :-: | :-: |
| Ash | 21 | 50/50 | - |
| Zuhri | 21 | 50/50 | - |
| Karsh | 17 | 50/50 | - |
| Bond | 8 | 40/40 | - |
| Skram | 8 | 40/40 | - |
## Creatures
| Creature | Initiative | HP | Statuses |
| --- | :-: | :-: | :-: |
| Thing | 25 | 100/100 | - |
## Combat Log
### Round 1
##### Thing's turn
- Move to Karsh
- Karsh took 11 damage. *Ghoul Fever* requires Fortitude check. Another Fort check for *Paralysis*.
Karsh saved against PF-Paralyzed.
##### Bond's turn
Move
Ready Quill Pistol to shoot ghoul if he sees it
##### Ash's turn
- Z1: Protect Companion
- Z1: Boost + Extend 3 rounds
- A1: Tumble through, but fails
- A1: Attack but fail
##### Zuhri's turn
Ash took Protected status.
Ash took Boosted status.
##### Karsh's turn
Tried to Trip it but it didn't work.
Raise Shield
Rage
##### Skram's turn
Readied action: Primal Charge
### Round 2
##### Thing's turn
1 action to tell us what parts of our bodies he's going to get and skin.
Attacks Karsh but Karsh had raised his shield so it's not a crit. But 16 piercing damage.
Karsh took 16 damage.
Karsh saved against PF-Paralyzed.
Ash took 16 damage.
Ash saved against PF-Paralyzed.
Ash was healed for 5 HP. *Life Block* triggered.
##### Bond's turn
Tells everyone to move out, readies action
##### Ash's turn
- Z1: Move
- A1: Demoralize
- A1: Attack
- A1: Move
Thing took PF-Frightened status.
##### Zuhri's turn
##### Karsh's turn
Tries to trip it but it saves!
Raises shield
Move
##### Skram's turn
Move and Ready for when the ghoul finishes moving
### Round 3
##### Thing's turn
Moves next to Karsh
Bond's reaction triggers. Its AC is 22
Thing took 4 damage.
Skram's readied action triggers.
Thing took 4 positive damage. It's not vulnerable.
Jumps to Bond
Bond took 16 damage.
Bond took PF-Paralyzed status.
Bond took Ghoul Fever status.
Bond was healed for 1 HP.
Thing relieved of status PF-Frightened
##### Bond's turn
Recall Knowledge but doesn't remember anything.
##### Ash's turn
Thing took Frightened status.
Thing took 22 damage.
Thing took Prone status.
##### Zuhri's turn
##### Karsh's turn
Thing saved against PF-Grabbed.
Thing saved against PF-Grabbed. Critical fail, so the thing grabs Karsh instead!
Karsh took PF-Grabbed status.
Karsh took Shielded status.
##### Skram's turn
Thing took Hunt Prey status.
Recall Knowledge on the ghoul. This one has a penchant for tattooed flesh. It can consume tattooed skin to get some effect. It has a strip of flesh hanging from its belt.
Reload
### Round 4
##### Thing's turn
Thing relieved of status Prone
Crit on Ash! 39 damage. Zuhri uses *Sever Conduit* from *Summoner's Precaution*. No damage.
Bond took a lot of damage.
Bond took PF-Dying status.
Bond took 25 damage and was knocked unconscious.
##### Zuhri's turn
Zuhri took Shield status.
Bond was healed for 8 HP.
Bond relieved of status Unconscious
Bond relieved of status PF-Dying
Bond took PF-Wounded status.
Bond took PF-Prone status.
##### Karsh's turn
Thing took PF-Grabbed status.
Thing took 14 damage.
Thing took Bloodied status.
##### Skram's turn
Natural 20!!!
Thing took PF-Flat-Footed status.
Thing took 12 damage.
Tries to get the strip of skin, but it saves. :(
### Round 5
##### Bond's turn
Bond relieved of status PF-Paralyzed
##### Thing's turn
Thing relieved of status PF-Grabbed
Thing relieved of status Frightened
Bond took 19 damage and was knocked unconscious.
Bond took PF-Dying status.
Starts calling for his "friends", offering them flesh for everyone.
##### Zuhri's turn
Shield
Thing took 4 damage.
Get Healing Potion
##### Karsh's turn
Thing took 14 damage.
Thing took Unconscious status.
Karsh relieved of status PF-Grabbed
Combat stopped
Ash relieved of status Protected
Ash relieved of status Boosted
Encounter HP & Statuses reset