**Combat started 10/29/2022, 11:35:13 AM** ## Players | Player | Initiative | HP | Statuses | | --- | :-: | :-: | :-: | | Ash | 21 | 50/50 | - | | Zuhri | 21 | 50/50 | - | | Karsh | 17 | 50/50 | - | | Bond | 8 | 40/40 | - | | Skram | 8 | 40/40 | - | ## Creatures | Creature | Initiative | HP | Statuses | | --- | :-: | :-: | :-: | | Thing | 25 | 100/100 | - | ## Combat Log ### Round 1 ##### Thing's turn - Move to Karsh - Karsh took 11 damage. *Ghoul Fever* requires Fortitude check. Another Fort check for *Paralysis*. Karsh saved against PF-Paralyzed. ##### Bond's turn Move Ready Quill Pistol to shoot ghoul if he sees it ##### Ash's turn - Z1: Protect Companion - Z1: Boost + Extend 3 rounds - A1: Tumble through, but fails - A1: Attack but fail ##### Zuhri's turn Ash took Protected status. Ash took Boosted status. ##### Karsh's turn Tried to Trip it but it didn't work. Raise Shield Rage ##### Skram's turn Readied action: Primal Charge ### Round 2 ##### Thing's turn 1 action to tell us what parts of our bodies he's going to get and skin. Attacks Karsh but Karsh had raised his shield so it's not a crit. But 16 piercing damage. Karsh took 16 damage. Karsh saved against PF-Paralyzed. Ash took 16 damage. Ash saved against PF-Paralyzed. Ash was healed for 5 HP. *Life Block* triggered. ##### Bond's turn Tells everyone to move out, readies action ##### Ash's turn - Z1: Move - A1: Demoralize - A1: Attack - A1: Move Thing took PF-Frightened status. ##### Zuhri's turn ##### Karsh's turn Tries to trip it but it saves! Raises shield Move ##### Skram's turn Move and Ready for when the ghoul finishes moving ### Round 3 ##### Thing's turn Moves next to Karsh Bond's reaction triggers. Its AC is 22 Thing took 4 damage. Skram's readied action triggers. Thing took 4 positive damage. It's not vulnerable. Jumps to Bond Bond took 16 damage. Bond took PF-Paralyzed status. Bond took Ghoul Fever status. Bond was healed for 1 HP. Thing relieved of status PF-Frightened ##### Bond's turn Recall Knowledge but doesn't remember anything. ##### Ash's turn Thing took Frightened status. Thing took 22 damage. Thing took Prone status. ##### Zuhri's turn ##### Karsh's turn Thing saved against PF-Grabbed. Thing saved against PF-Grabbed. Critical fail, so the thing grabs Karsh instead! Karsh took PF-Grabbed status. Karsh took Shielded status. ##### Skram's turn Thing took Hunt Prey status. Recall Knowledge on the ghoul. This one has a penchant for tattooed flesh. It can consume tattooed skin to get some effect. It has a strip of flesh hanging from its belt. Reload ### Round 4 ##### Thing's turn Thing relieved of status Prone Crit on Ash! 39 damage. Zuhri uses *Sever Conduit* from *Summoner's Precaution*. No damage. Bond took a lot of damage. Bond took PF-Dying status. Bond took 25 damage and was knocked unconscious. ##### Zuhri's turn Zuhri took Shield status. Bond was healed for 8 HP. Bond relieved of status Unconscious Bond relieved of status PF-Dying Bond took PF-Wounded status. Bond took PF-Prone status. ##### Karsh's turn Thing took PF-Grabbed status. Thing took 14 damage. Thing took Bloodied status. ##### Skram's turn Natural 20!!! Thing took PF-Flat-Footed status. Thing took 12 damage. Tries to get the strip of skin, but it saves. :( ### Round 5 ##### Bond's turn Bond relieved of status PF-Paralyzed ##### Thing's turn Thing relieved of status PF-Grabbed Thing relieved of status Frightened Bond took 19 damage and was knocked unconscious. Bond took PF-Dying status. Starts calling for his "friends", offering them flesh for everyone. ##### Zuhri's turn Shield Thing took 4 damage. Get Healing Potion ##### Karsh's turn Thing took 14 damage. Thing took Unconscious status. Karsh relieved of status PF-Grabbed Combat stopped Ash relieved of status Protected Ash relieved of status Boosted Encounter HP & Statuses reset