**Combat started 11/5/2022, 10:46:15 AM**
## Players
| Player | Initiative | HP | Statuses |
| --- | :-: | :-: | :-: |
| Bond | 29 | 30/30 | - |
| --- | :-: | :-: | :-: |
| Thing | 30 | 100/100 | - |
## Combat Log
### Round 1
##### Thing's turn
It has pupilless, large eyes.
Looks like a moth
Says something in a language we don't know.
Ash and Zuhri think this creature intends ill based on its expression and body language. But everyone else thinks it's ok.
In *Common* this time, it says: "Go away! Can't you see I'm busy reading?"
Holds an Action.
##### Bond's turn
Recall knowledge: It's fey. Seems harmless to him.
Walks out.
##### Skram's turn
*Diplomacy* to try to talk to it, but fails.
The thing thinks we don't understand *Common* and switches to another language.
##### Ash's turn
##### Zuhri's turn
Z1: Recall Knowledge
Z1: Diplomacy but I fail. It's now unfriendly.
A1: Tries to get the book for it but fails, and it summons light from its hands and shines the light on Ash.
Ash took 7 damage.
Ash took Weird light status.
Zuhri took 7 damage.
Ash took Protect Companion status.
##### Karsh's turn
Moves into the room and flanks it with Ash.
Attacks and hits its AC of 22.
Thing took 7 damage.
### Round 2
##### Thing's turn
Flies to a corner of a room where it can't be flanked. It's 12 feet high. It's 10 feet above us.
Karsh took PF-Blinded status.
##### Bond's turn
Thing took PF-Frightened status.
##### Skram's turn
*Recall Knowledge*: Lurker in light. They cause mischief in a pattern only they can understand. They're dangerous. They come from the first world, the Feywild. They like going to the Plane of Shadow. They are Level 5, known for their innate primal spells. It's weak to mental effects and cold iron.
##### Ash's turn
Zuhri moves to Ash.
Ash helps Zuhri by boosting her up.
Zuhri leaps into the air and grabs the flying creature.
Thing took PF-Grabbed status.
Thing took PF-Encumbered status.
Thing took PF-Clumsy status.
Thing took PF-Flat-Footed status.
Thing took PF-Immobilized status.
Thing took 5 damage.
Ash relieved of status Protect Companion
##### Zuhri's turn
##### Karsh's turn
Spends an action to *Seek* and finds out where it is even though he's blinded.
Attacks but just misses!
### Round 3
##### Thing's turn
Moves 10 feet above Karsh. Zuhri is now over the fountain.
Tries to cast a 3rd level spell but because it's grabbed by Zuhri, it fails the DC 5 flat check and loses the spell!
Thing relieved of status PF-Frightened
##### Bond's turn
Thing took 7 damage.
##### Skram's turn
*Recall knowledge*: This thing can summon more of its kind here if it kills someone.
Hunt Prey.
Draw crossbow.
##### Ash's turn
Zuhri took Shielded status.
Zuhri attacked but missed.
Thing took PF-Grabbed status.
Ash jumped onto the fountain.
Ash grabbed the creature.
Thing took PF-Prone status.
Ash took PF-Prone status.
Ash took 5 damage.
Zuhri took 5 damage.
##### Zuhri's turn
##### Karsh's turn
Tries to find it but he fails!
Karsh took Raging status.
Fails on his attack.
### Round 4
##### Thing's turn
Vanishes and reappears behind Skram.
Thing relieved of status PF-Grabbed
Thing relieved of status PF-Encumbered
Thing relieved of status PF-Clumsy
Thing relieved of status PF-Immobilized
Thing relieved of status PF-Flat-Footed
It tries to hit Skram but fails.
##### Bond's turn
Thing took 4 damage.
*Quick Draw*s Gnawty Flesh Pelter
Thing took 3 damage.
##### Skram's turn
Strides away.
Fails to attack.
##### Ash's turn
Ash took Boosted status.
Ash relieved of status PF-Prone
Zuhri relieved of status Shielded
Ash attacked with *Dragon Stance*. Thing took 13 damage.
##### Zuhri's turn
##### Karsh's turn
Fails to find it.
Raises his shield.
### Round 5
##### Thing's turn
Flies away from Ash to the west wall with the shelves.
*Mote of light* on Bond.
Bond took 7 damage.
Bond took Weird light status.
Thing relieved of status PF-Prone
##### Bond's turn
Stows air repeater.
*Raconteur's Reload*.
Create a Diversion. Fails.
##### Skram's turn
*Recall knowledge:* The light on Ash and Bond prevents them from being invisible or hiding. It also has a *Sneak Attack*, but it's alone right now. It can turn invisible but only in areas of bright light.
Fails attack.
##### Ash's turn
1: Zuhri jumped on shelves
Zuhri took PF-Flat-Footed status.
2: Chill Touch
Thing took 11 damage.
Thing took PF-Enfeebled status.
Ash Strides closer.
##### Zuhri's turn
##### Karsh's turn
Seek and critically succeeds.
Missed on the attack. :(
### Round 6
##### Thing's turn
Attacks Zuhri but critically fails.
Thing took PF-Stunned status.
##### Bond's turn
*Raconteur's Reload*
Create a diversion. Fails.
##### Skram's turn
Thing took 9 damage.
##### Ash's turn
Thing took 13 damage.
Thing took Unconscious status.
Combat stopped
Thing relieved of status PF-Enfeebled
Thing relieved of status PF-Stunned
Thing relieved of status Unconscious
Bond relieved of status Weird light
Ash relieved of status Weird light
Ash relieved of status Boosted
Zuhri relieved of status PF-Flat-Footed
Karsh relieved of status PF-Blinded
Karsh relieved of status Raging
Encounter HP & Statuses reset