**Combat started 11/5/2022, 10:46:15 AM** ## Players | Player | Initiative | HP | Statuses | | --- | :-: | :-: | :-: | | Bond | 29 | 30/30 | - | | --- | :-: | :-: | :-: | | Thing | 30 | 100/100 | - | ## Combat Log ### Round 1 ##### Thing's turn It has pupilless, large eyes. Looks like a moth Says something in a language we don't know. Ash and Zuhri think this creature intends ill based on its expression and body language. But everyone else thinks it's ok. In *Common* this time, it says: "Go away! Can't you see I'm busy reading?" Holds an Action. ##### Bond's turn Recall knowledge: It's fey. Seems harmless to him. Walks out. ##### Skram's turn *Diplomacy* to try to talk to it, but fails. The thing thinks we don't understand *Common* and switches to another language. ##### Ash's turn ##### Zuhri's turn Z1: Recall Knowledge Z1: Diplomacy but I fail. It's now unfriendly. A1: Tries to get the book for it but fails, and it summons light from its hands and shines the light on Ash. Ash took 7 damage. Ash took Weird light status. Zuhri took 7 damage. Ash took Protect Companion status. ##### Karsh's turn Moves into the room and flanks it with Ash. Attacks and hits its AC of 22. Thing took 7 damage. ### Round 2 ##### Thing's turn Flies to a corner of a room where it can't be flanked. It's 12 feet high. It's 10 feet above us. Karsh took PF-Blinded status. ##### Bond's turn Thing took PF-Frightened status. ##### Skram's turn *Recall Knowledge*: Lurker in light. They cause mischief in a pattern only they can understand. They're dangerous. They come from the first world, the Feywild. They like going to the Plane of Shadow. They are Level 5, known for their innate primal spells. It's weak to mental effects and cold iron. ##### Ash's turn Zuhri moves to Ash. Ash helps Zuhri by boosting her up. Zuhri leaps into the air and grabs the flying creature. Thing took PF-Grabbed status. Thing took PF-Encumbered status. Thing took PF-Clumsy status. Thing took PF-Flat-Footed status. Thing took PF-Immobilized status. Thing took 5 damage. Ash relieved of status Protect Companion ##### Zuhri's turn ##### Karsh's turn Spends an action to *Seek* and finds out where it is even though he's blinded. Attacks but just misses! ### Round 3 ##### Thing's turn Moves 10 feet above Karsh. Zuhri is now over the fountain. Tries to cast a 3rd level spell but because it's grabbed by Zuhri, it fails the DC 5 flat check and loses the spell! Thing relieved of status PF-Frightened ##### Bond's turn Thing took 7 damage. ##### Skram's turn *Recall knowledge*: This thing can summon more of its kind here if it kills someone. Hunt Prey. Draw crossbow. ##### Ash's turn Zuhri took Shielded status. Zuhri attacked but missed. Thing took PF-Grabbed status. Ash jumped onto the fountain. Ash grabbed the creature. Thing took PF-Prone status. Ash took PF-Prone status. Ash took 5 damage. Zuhri took 5 damage. ##### Zuhri's turn ##### Karsh's turn Tries to find it but he fails! Karsh took Raging status. Fails on his attack. ### Round 4 ##### Thing's turn Vanishes and reappears behind Skram. Thing relieved of status PF-Grabbed Thing relieved of status PF-Encumbered Thing relieved of status PF-Clumsy Thing relieved of status PF-Immobilized Thing relieved of status PF-Flat-Footed It tries to hit Skram but fails. ##### Bond's turn Thing took 4 damage. *Quick Draw*s Gnawty Flesh Pelter Thing took 3 damage. ##### Skram's turn Strides away. Fails to attack. ##### Ash's turn Ash took Boosted status. Ash relieved of status PF-Prone Zuhri relieved of status Shielded Ash attacked with *Dragon Stance*. Thing took 13 damage. ##### Zuhri's turn ##### Karsh's turn Fails to find it. Raises his shield. ### Round 5 ##### Thing's turn Flies away from Ash to the west wall with the shelves. *Mote of light* on Bond. Bond took 7 damage. Bond took Weird light status. Thing relieved of status PF-Prone ##### Bond's turn Stows air repeater. *Raconteur's Reload*. Create a Diversion. Fails. ##### Skram's turn *Recall knowledge:* The light on Ash and Bond prevents them from being invisible or hiding. It also has a *Sneak Attack*, but it's alone right now. It can turn invisible but only in areas of bright light. Fails attack. ##### Ash's turn 1: Zuhri jumped on shelves Zuhri took PF-Flat-Footed status. 2: Chill Touch Thing took 11 damage. Thing took PF-Enfeebled status. Ash Strides closer. ##### Zuhri's turn ##### Karsh's turn Seek and critically succeeds. Missed on the attack. :( ### Round 6 ##### Thing's turn Attacks Zuhri but critically fails. Thing took PF-Stunned status. ##### Bond's turn *Raconteur's Reload* Create a diversion. Fails. ##### Skram's turn Thing took 9 damage. ##### Ash's turn Thing took 13 damage. Thing took Unconscious status. Combat stopped Thing relieved of status PF-Enfeebled Thing relieved of status PF-Stunned Thing relieved of status Unconscious Bond relieved of status Weird light Ash relieved of status Weird light Ash relieved of status Boosted Zuhri relieved of status PF-Flat-Footed Karsh relieved of status PF-Blinded Karsh relieved of status Raging Encounter HP & Statuses reset