**Combat started 12/29/2022, 12:28:58 PM** ## Players | Skram | 19 | 40/40 | - | | Karsh | 18 | 50/50 | - | ## Creatures | Creature | Initiative | HP | Statuses | | --- | :-: | :-: | :-: | | Thing | 12 | 100/100 | - | ## Combat Log ### Round 1 ##### Zuhri's turn ##### Ash's turn Ash took Protect status. Ash took Boost status. - Z1: Protect - Z1: Boost 3 rounds - A1: Dragon Stance Thing took 10 damage. Thing was healed for 10 HP. The ghosts didn't take damage after all! Ash hit the metal lid, but it has a hardness 13! We'll need to Aid someone to get them to hit. ##### Bond's turn Ghost charge, but the ghosts don't take damage from that either. They are immune to the damage! *Aid* Karsh. ##### Skram's turn *Aid* Ash. *Tanglefoot bag* on bin and it hits. ##### Karsh's turn Even with Bond's help, he doesn't hit. Recall knowledge. These are not ordinary ghosts. It's useless to attack them. ##### Thing's turn Ash took PF-Stupefied status. (1) for 24 hours. What little he remembers has been burned away. Karsh took PF-Stupefied status. (2) for 24 hours. Karsh took 9 fire damage. Karsh took 3 mental damage. ### Round 2 ##### Zuhri's turn ##### Ash's turn - Z1: Protect - A1: Dragon Stance (AC 21) - A1: Close the lid. Heat wells up from inside the bin and we feel it. The ghosts are still out. - A1: Aid ##### Bond's turn Fails to shoot, even with Aid. ##### Skram's turn Fails to recall knowledge about putting ghosts to rest. ##### Karsh's turn ##### Thing's turn Ash took PF-Flat-Footed status. Stupefied 2. Ash relieved of status Protect ### Round 3 ##### Zuhri's turn ##### Ash's turn We move out of the room. ##### Bond's turn Went into the room, got the scoops, and tried to scoop the ghosts. Um, it goes through them. ##### Skram's turn Decides to leave as well. ##### Karsh's turn Drags Bond out of the room and closes the door. Combat stopped