**Combat started 12/29/2022, 12:28:58 PM**
## Players
| Skram | 19 | 40/40 | - |
| Karsh | 18 | 50/50 | - |
## Creatures
| Creature | Initiative | HP | Statuses |
| --- | :-: | :-: | :-: |
| Thing | 12 | 100/100 | - |
## Combat Log
### Round 1
##### Zuhri's turn
##### Ash's turn
Ash took Protect status.
Ash took Boost status.
- Z1: Protect
- Z1: Boost 3 rounds
- A1: Dragon Stance
Thing took 10 damage.
Thing was healed for 10 HP. The ghosts didn't take damage after all!
Ash hit the metal lid, but it has a hardness 13! We'll need to Aid someone to get them to hit.
##### Bond's turn
Ghost charge, but the ghosts don't take damage from that either. They are immune to the damage!
*Aid* Karsh.
##### Skram's turn
*Aid* Ash.
*Tanglefoot bag* on bin and it hits.
##### Karsh's turn
Even with Bond's help, he doesn't hit.
Recall knowledge. These are not ordinary ghosts. It's useless to attack them.
##### Thing's turn
Ash took PF-Stupefied status. (1) for 24 hours. What little he remembers has been burned away.
Karsh took PF-Stupefied status. (2) for 24 hours.
Karsh took 9 fire damage.
Karsh took 3 mental damage.
### Round 2
##### Zuhri's turn
##### Ash's turn
- Z1: Protect
- A1: Dragon Stance (AC 21)
- A1: Close the lid. Heat wells up from inside the bin and we feel it. The ghosts are still out.
- A1: Aid
##### Bond's turn
Fails to shoot, even with Aid.
##### Skram's turn
Fails to recall knowledge about putting ghosts to rest.
##### Karsh's turn
##### Thing's turn
Ash took PF-Flat-Footed status.
Stupefied 2.
Ash relieved of status Protect
### Round 3
##### Zuhri's turn
##### Ash's turn
We move out of the room.
##### Bond's turn
Went into the room, got the scoops, and tried to scoop the ghosts. Um, it goes through them.
##### Skram's turn
Decides to leave as well.
##### Karsh's turn
Drags Bond out of the room and closes the door.
Combat stopped