**Combat started 1/18/2026, 5:34:01 PM** | Creature | Initiative | HP | Statuses | | --- | :-: | :-: | :-: | ## Combat Log ### Round 1 ##### Zuhri's turn Bond initiative changed to 19 Vayle initiative changed to 2150 Vayle initiative changed to 15 Grumblebum initiative changed to 32 ##### Grumblebum's turn HumanoidRock, DogRock, DogRock and DogRock added to the combat. The canine looking rock doesn't really have visible legs... it just has rocks that move through the earth where its feet would be. DogRock 1 initiative changed to 19 Bond initiative changed to 15 They seemed to be attacking us and their fangs were bared, but we acted first. ##### Zuhri's turn Ash finds out the Rock Dude is an elemental called a Living Rock Slide. They are creatures that just like to travel around the world to explore. They find it strangely liberating to move around this world from their elemental world whenever they're here. But because they're popular among mages and summoners, they're often used as guardians or messengers or some other type of servant. They seek to move about the earth and ground. They are almost never in the same place twice. They don't stay in one place for long. I try to address the Rock Dude but it can't understand me. If I don't attack it at all this time, I get a hero point. ##### Ash's turn ##### DogRock 1's turn HumanoidRock initiative changed to 19 ##### HumanoidRock's turn HumanoidRock took PF-Prone status. ##### DogRock 1's turn Ash took PF-Prone status. Ash took 8 damage. Burrows through the ground and moves its full speed. ##### DogRock 2's turn ##### DogRock 3's turn ##### Bond's turn The dogs are called Sod Hounds. They are normally mossy, but there is no moss in this place so they just formed out of packed earth and pebbles. They are Level 3 creatures and are often tasked with guarding lesser sites and finding mineral deposits. They are sometimes used as pets, sometimes as bodyguards. These are definitely guards. It is under Arcane Binding that can be undone. It hasn't been redone for many years. But undoing it requires a ritual that is done out of combat. We just need to see the binding area (this place where they are bound) and then be in sight of it while doing a ritual. Combat stopped