**Combat started 8/30/2026, 11:09:32 AM**
## Players
| Player | Initiative | HP | Statuses |
| --- | :-: | :-: | :-: |
| Bond | 23 | 30/30 | - |
| Zuhri | 22 | 113/113 | - |
| Ash | 20 | 64/64 | - |
| Vayle | 15 | 56/56 | - |
| Grumblebum | 13 | 100/100 | - |
## Creatures
| Creature | Initiative | HP | Statuses |
| --- | :-: | :-: | :-: |
| Quadruped | 23 | 300/300 | - |
| Echbos | 20 | 200/200 | - |
| Rifler 1 | 15 | 100/100 | - |
| Rifler 2 | 15 | 100/100 | - |
| Rifler 3 | 15 | 100/100 | - |
| Rifler 4 | 15 | 100/100 | - |
| Rifler 5 | 15 | 100/100 | - |
| Rifler 6 | 15 | 100/100 | - |
## Combat Log
### Round 1
##### Quadruped's turn
Zuhri took 8 damage.
Bond took 4 damage.
Vayle initiative changed to 14
Grumblebum initiative changed to 22
Echbos initiative changed to 22
Grumblebum initiative changed to 22
##### Bond's turn
Rifler 4 took 1 damage. They're minions!
##### Grumblebum's turn
##### Rifler 1's turn
Bond took 12 damage.
##### Rifler 2's turn
##### Rifler 3's turn
##### Rifler 4's turn
##### Rifler 5's turn
##### Rifler 6's turn
##### Dreshkans 2's turn
##### Dreshkans 3's turn
##### Dreshkans 4's turn
##### Dreshkans 5's turn
##### Dreshkans 6's turn
##### Dreshkans 1's turn
##### Echbos's turn
Engages in melee with Quadruped
##### Zuhri's turn
Zuhri took Shield status.
Telekinetic Projectile misses Rifler 2 - their AC is 20
##### Ash's turn
##### Vayle's turn
### Round 2
##### Quadruped's turn
Attacks with an area attack.
Spawns another rifler from the mortar that it fires.
Echbos took 20 damage.
##### Bond's turn
Rifler 1 took 10 concussive damage.
Rifler 1 took 1 fire damage.
##### Grumblebum's turn
Misses the Quadruped, unfortunately
##### Rifler 1's turn
Zuhri took 12 damage.
Rifler 5 took 32 damage from Ash's dutiful retaliation.
Rifler removed from the combat.
##### Rifler 2's turn
##### Rifler 3's turn
##### Rifler 4's turn
##### Rifler 6's turn
##### Dreshkans 2's turn
##### Quadruped
Attacks the Dreshkans and Grumble, who must make a Fortitude save.
Grumble saves and takes 3 damage (that's half).
Grumble takes 30 damage.
Grumble takes a Reactive Strike and would do 15 damage on the Quadruped, but the Quadruped has physical damage resistance 10. So it takes 5.
##### Vayle's turn
Buffs Grumble's attacks so that he's at advantage.
Then guided Grumble.
### Round 3
We all hear some stealthy sounds from the south door. Someone is coming and preparing something. There's a clicking sound from something mechanical being triggered.
##### Quadruped's turn
Blasts the Dreshkans which take damage and are pushed 20 feet away.
Grumblebum takes 9 damage and is pushed 5 feet away.
Vayle would take damage, but they are resistant to fire. They are pushed 5 feet away.
The Quadruped moves and triggers an attack from Grumble. It has resistance, so it takes 6 damage.
##### Bond's turn
Quadruped takes 8 damage in total after the resistance. Persistent cold damage.
##### Grumblebum's turn
Quadruped takes the Grappled condition.
##### Echbos's turn
[[Dread]] enters the fight and calls out Echbos. He goes to attack Echbos. He points to the other dreshkans in the room and [[Shawanti|Bee]] tumbles into the room with her arrows drawn and she shoots at the dreshkans in the north.
Dread tells us they'll handle the devils and we'll handle the constructs.
Echbos moves to engage Dread.
##### Riflers' turn
Rifler 2 critically misses Grumble and jams. It won't be able to fire next turn.
Two of them miss Ash.
##### Dreshkans' turn
They go to protect Echbos.
##### Ash and Zuhri's turn
Rifler 2 takes 19 damage and dies.
- Z1: Tandem Move
- Z1: Extend Boost
- A1: Raise Shield
Ash takes the Boost condition.
Ash takes the Shield condition.
##### Quadruped's second attack
Vayle takes damage.
Dreshkans take damage.
Bond takes 31 damage.
Bond takes the Bloodied condition.
##### Vayle's turn
Bond is healed for 33 damage.
##### Calamity's Ruin
Echbos asks us to help him handle Dread and Bee.
Dread hits Echbos once and another hit gets blocked by Echbos.
Gears is in some sort of rage. He's feral. He attacks one of the Dreshkans with a glaive that he got from another demon that he's attached some sort of rocket from. He misses twice though.
The Dreshkans have an ability to react when someone misses them. Gears deflects some damage.
### Round 4
##### Bee's turn
Bee does a Flurry of Arrows.
##### Riflers' turn
Some data crystals detach and we know they're going back to Volluk.
##### Bond's turn
Bond picks one of the data crystals up.
##### Grumblebum's turn
Kills two of the crystals.
##### Echbos's turn
Echbos critically hits Bee! He commands us to help him.
##### Riflers' turn
##### Ash and Zuhri
Zuhri used Friendfetch on Bee, who thanks her.
Echbos, outraged, asks our winged invisible spy to report this.
Ash kills one of the dreshkans.
##### Vayle's turn
Spends three actions to Grab Echbos. Bone-shaker's something. It's a Fortitude save. Echbos saves, but he still takes 10 damage-- or would, if he didn't have resistance. Then they move Echbos a bit closer to Bee.
##### Gears' turn
Gears howls and charges.
He goes right next Echbos, hits something, and it explodes.
### Round 5
Gears explodes! It's a 10-foot burst. He's used a glaive that has some mechanical things on it. Zuhri is in it, barely - he looks like he didn't know I was there. I don't take any damage. It would have been 7d6 fire!
He does 10 damage to each of the three Dreshkans (2, 3, 6) and Echbos.
Dread was shouting to leave Echbos to Dread, but Gears didn't hear and exploded anyway.
##### Bee's turn
Bee attacks Dreshkan 2 twice. Flurry of Bows. Both are crits!
Dreshkan 2 takes 32 damage. It's bloodied.
Dreshkan 2 takes condition Enfeebled 3 and Clumsy 3.
##### Dread's turn
He's wearing full plate but is able to counter the speed decrease. He's quite fast. He flanks with Gears.
##### Bond's turn
Goes after the Quadriped, who shoots at him and misses.
Bond takes 9 damage.
##### Grumblebum's turn
Grumblebum destroys 2 of the crystals. Then one of them tries to leave and triggers an opportunity attack, and he kills that one too!
##### Riflers' turn
Dreshkan 2 takes 12 damage and is almost dead.
##### Echbos's turn
He has been intimidated by Dread (he's Frightened 1).
He tells Dread "The others will know what you've done." and Dread responds "The others have been dealt with."
##### Dread's turn
Dread teleports to the south and goes through the door on the south. He disappears from sight.
##### Ash and Zuhri's turn
We kill Dreshkan 2.
Then we go up the wall to the Rifler and kill that.
##### Dreshkans' turn (skipped)
Two dreshkans partner up and merge together to do a Needle Spray attack. Dread and Gears both make the save and take half damage: 3 piercing and 3 electric damage.
They roll away together but Dread has an opportunity attack.
Another dreshkan attacks Dread and Gears. 2 piercing and ?
##### Quadriped's turn
Attacks Bond!
##### Gears's turn
Charges dreshkan near him.
##### Vayle's turn
Heals Grumble for 24 damage and has a +2 bonus to AC for one round.
### Round 6
- Bee does a Flurry of Bows. She rolls a 1 and a 2 and takes the fumble: **Archer's Elbow**, a -2 circumstance penalty to ranged attacks until she's healed.
- Quadriped: Bond fails a DC 23 reflex save by 1 and takes 13 fire and 7 bludgeoning. It then moves closer to him.
- Dread runs for the escaping Echbos. Dreshkan 3 is in the way, so he hits it for 14 piercing, then keeps moving.
- Bond closes both north doors to block the Quadruped's line of sight. He has to drop his gun to free up a hand for it.
- Grumblebum moves twice to reach the door Bond just closed, and raises his shield.
- Rifler: Bee is shot. She takes 12 damage.
- Another rifler relocates to right next to Vayle.
- Dreshkans hit Gears for 16 and bloody him. One goes after Dread for 12 damage, then misses on its second attack.
- Ash and Zuhri drop to the floor and move toward Dread. The red trail is Echbos' hoofprints, dealing 1d4 fire to anyone who walks it. Dread's purple aura turns out to be a marshal aura: anyone he counts as an ally deals +2 damage while inside it.
- Zuhri boosts Ash again (occultism 24, lasts 3 turns).
- I kill one Dreshkan and see that Echbos had tripped a trap going through the door. Ash crits Dreshkan 3 with Dragon's Dance. The crit specialization offers Box the Ears (deafened) or Witherwave (double damage plus a free attack action); Ash takes Witherwave for 48 sonic, which kills it. The free attack at MAP rolls 14 against AC 19 and misses. Echbos is visible to the south, damaged by the poison trap he sprang next to the door.
- Gears explodes again. Both Dreshkans fail: 22 fire damage, bloodying Dreshkan 4 and Dreshkan 5. His two follow-up melee attacks both miss.
- The Quadruped moves out of line of sight. All we hear is clunking.
- Vayle crushes a data crystal underfoot (23 vs AC 20, no damage roll needed), then spends the last action on Lay on Hands for Grumble. One Lay on Hands left for this battle.
- A door opens near Bond and it seems like Volluk may be peeking out!! Volluk's door to the east makes a whirring, grinding sound and the shapes on its surface move, but it never really opens. Grumble, Vayle, and Bond are the only ones who see it. Vayle greets him anyway: "Hi, Volluk. We are totally doing your bidding right now." Bond tries a Thievery check (18) to signal that we can't get out of here and can't leave.
### Round 7
- Bee flurries again: 36 and 33 against the Dreshkans' AC 21, both crits. Deadly d10 brings it to **52 damage**, killing Dreshkan 5.
- Dread moves 25 feet twice and intimidates Echbos.
- Bond casts Mage Hand to hold the insect-crystal so he can pick his gun back up, then opens the north door. A shot fires at him immediately. The Quadruped has repaired some of its damage, and it hits Grumble, Vayle, and Bond with a 10-foot burst, DC 23 reflex: 13 fire and 7 bludgeoning. Vayle takes 10.
- Grumblebum reaches the crystal trying to scurry past him, hits it (30), squishes it, and closes the door again. That's the fourth or fifth he's destroyed in two rounds.
- Riflers: one climbs the wall and misses Bond. Another shoots Zuhri for 12 piercing, which triggers Zuhri's retaliation. Ash teleports in and kills it with 13 sonic.
- Echbos tries to threaten Dread and fails, strikes at him and gets blocked by his shield, then runs south. Dread's opportunity attack hits for 16 damage. Echbos is still mostly undamaged; he's spent the whole fight teleporting and running.
- Dreshkans: one misses Gears and runs south, the other misses Ash and then merges with it. The two survivors are now one piece again, both bloodied.
- Ash and Zuhri ask Dread if he needs help with Echbos. He says "leave this one to me," so they spend four actions moving back to the rest of the party.
- The Quadruped readies an action somewhere out of sight. Nobody knows what.
- Gears moves to the merged Dreshkans and explodes a third time: 29 damage. Dreshkan 6 is bloodied and Dreshkan 4 is almost dead.
- Vayle considers throwing a dead Dreshkan at the rifler with Telekinetic Projectile, but riflers are minions needing a minimum 12 damage, and the only loose material in range is dwarf parts that Grumble shouldn't see.
- Vayle casts Fleetstep on Grumble +30 feet for two rounds (haggled down from 1 minute).
**End of session state:** 2 Dreshkans left, merged and bloodied. Echbos lightly damaged and fleeing south with Dread in pursuit. The Quadruped is hidden, partly self-repaired, and readying something. One rifler is in the corridor near Vayle, Grumble, and Bond. All of Calamity's Ruin is still up; Gears and Dread are both bloodied, and Bee has Archer's Elbow.
### Round 8
- Bee goes to attack Echbos, helping Dread. Echbos is bloodied
- Dread isn't out to subdue Echbos the way he usually does with monsters; he's out to kill Echbos. He misses once and hits once.
- Grumble opens the door and fire damage bursts out from the Quadriped. Zuhri dodges it. Grumble doesn't have an action to attack, but he moves into position.
- Echbos moves away and disappears
- Dreskhans deal 16 damage to Gears. He's near death.
- Zuhri and Ash go to help Gears and we kill off the other two dreshkans on him. But he's still frothing at the mouth and might attack me!
- Quadriped goes to move and Grumble gets an attack of opportunity. Grumble attacks it for 48 damage (though resist 10 after that). It had healed a bit, but now it's bloodied again. Quadriped launches a mortar attack (10 foot burst), DC 23 Reflex save.
- Gears makes his will save and growls at me, but he does go south.
- Vayle heals Bond
- Ash only partially sees some commotion happening in the south but doesn't really see what happened there. It's something new.
### Round 9
- Bee acts but she's just moving and readying an action.
- Quadriped moves farther. It shoots at Bond. 14 fire and 11 bludgeoning, and now there's another rifler.
- Dread runs to the south with Bee
- Bond spends an action to investigate and identifies a rupture cascade. He finds out how to undermine its defenses temporarily and let it be damaged while bypassing its resistances.
- Grumble moves to a rifler and kills it.
- Ash and Zuhri move to another rifler and I kill it.
- Quadriped opens the door to Volluk, who looks horrified. He closes the door hurriedly.
- Gears is growling at something.
### Round 10
- Grumble hears some metal clinking of something flying through the air.
- Echbos runs back to the north, towards us. Ash attacks him for 20 damage. Echbos tells us [[General Urevian]] will know of our betrayal and we won't find it so easy to move around in that level anymore.
-
- Echbos teleports and says "Commander [[Graveknight Armor|Sythra]], I invoke this section and call for your aid. We will discuss payment later. I need you to help me dispatch this rubble."
- Sythra says she doesn't know of this amendment/section.
- Echbos is incredulous that she doesn't know. He says "You're not Sythra, then. Urevian still has your soul. Stand aside." He disappears from view and we hear a heavy thud.
- Sythra is flying and appears on the doorway.
- We try to convince her of what happened, but only Zuhri succeeds. Everyone else fails and we know Sythra is planning to attack.
- The original Sythra had an original oath. This one has a different oath.
### Round 11
- Grumble Sudden Charges Sythra's horse. AC 31, same as Sythra. He does damage and the horse disappears. 12 damage?
- Vayle
- Calls for Calamity's Ruin
- Heals Bond
- Ash does 12 damage to Sythra.
- Bee moves to us but says they have a truce with Sythra. She calls out to Dread and says they have a situation too-- the Flesh Warps are taking the devil corpses.
- Sythra
- Electrical cone
### Round 12
- Ash reminds everyone that the fleshwarps are living things so they will start moving.
- Sythra says that we are disrupting the operations on this level.
- Ash and Zuhri heal and run.
- Dread and Gears are retreating while fighting a **ranged fleshwarp**. A soul-tongue creature is healing that attacker.
- Two other fleshwarps are carrying the corpse of a devil you met in the south room toward the doors (Inkator and [[Scree]]). **Roots and vines from the tree** are slowing and hurting them, suggesting its reach has spread.
- Vayle casts *Tailwind* on Zuhri.
- 2 dreshkans become a Plant Zombie.
- 4 dreshkans become a Tar Zombie.
### Round 13
- Bee flanks one of the zombies with Ash
- Sythra
- Moves away from Grumble, who misses a reactive strike.
- Uses *Devastating strike* on two of the zombies.
- Dread
- Moves up
- Zombies attack Sythra
- Both the Plant Zombies have the black hollow curse
- Bond
- Attacks the Tar Zombie 3 next to Ash. It takes 9 damage, plus 1 Peristent Cold and -5 to speeds
- Grumble starts to run and raises shield
- Tar Zombie 1 does a Vomit Tar that hits the Plant Zombie and Sythra. The Plant Zombie takes 34 bludgeoning damage
- Ash is affected by Black Hollow Stage 1. Effect from [[Nhimbaloth]]. Doomed 1, *Unholy* tag.
- Another Tar Zombie attacks Ash and I unmanifest him.
- Zuhri heals and runs.
- Gears prepares to enter battle
- Vayle
- Sythra says she has to protect her children, [[Gran]] and [[Andy]].