# E0edf7aa-2c59-41de-B09f-Efe6a1f91bfc ![rw-book-cover](https://readwise-assets.s3.amazonaws.com/static/images/article2.74d541386bbf.png) URL:: https://readwise.io/reader/document_raw_content/1629629 Author:: Matthew J. Finch and Mythmere Games ## Highlights > Rulings, not Rules ([View Highlight](https://read.readwise.io/read/01g2ccjnrns2zmscs5a9hk59sm)) > Second Zen Moment: Player Skill, not Character Abilities ([View Highlight](https://read.readwise.io/read/01g2ccm82h8a6psq3v2yacwv93)) > In a 0e game, you are always > asking questions, telling the referee exactly what your character is looking at, and > experimenting with things. Die rolls are much less frequent than in modern games. ([View Highlight](https://read.readwise.io/read/01g2ccnb3xez8gka5tfb9y36aw)) > Third Zen Moment: Heroic, not Superhero ([View Highlight](https://read.readwise.io/read/01g2ccnr86p5qcvq261hhw4ej4)) > Even as characters rise to the heights of power, they aren’t > picking up super-abilities or high ability scores. ([View Highlight](https://read.readwise.io/read/01g2ccp0kvxgrkmx1j4g3e6j4x)) > Fourth Zen Moment: Forget “Game Balance.” ([View Highlight](https://read.readwise.io/read/01g2ccpytb7cee9ytg2n7hvvas)) > 1) View the entire area you’ve mapped out as the battleground; don’t plan on taking on > monsters in a single room. They may try to outflank you by running down corridors. > Establish rendezvous points where the party can fall back to a secure defensive position. > 2) Scout ahead, and try to avoid wandering monsters which don’t carry much treasure. > You’re in the dungeon to find the treasure-rich lairs. Trying to kill every monster you > meet will weaken the party before you find the rich monsters. > 3) Don’t assume you can defeat any monster you encounter. > 4) Keep some sort of map, even if it’s just a flow chart. If you get lost, you can end up in > real trouble – especially in a dungeon where wandering monster rolls are made > frequently. > 5) Ask lots of questions about what you see. Look up. Ask about unusual stonework. > Test floors before stepping. > 6) Protect the magic-user. He’s your nuke. > 7) Hire some cannon fodder. Don’t let the cannon fodder start to view you as a weak > source of treasure. > 8) Spears can usually reach past your first rank of fighters, so a phalanx of hirelings > works well. > 9) Check in with the grizzled one-armed guy in the tavern before each foray; he may have > suddenly remembered more details about the area. ([View Highlight](https://read.readwise.io/read/01g2ccsb82c0k9y6c4bqn7vd5h)) > Your job isn’t to remember and apply rules correctly, it’s to make > up on-the-spot rulings and describe them colorfully. It’s your job to answer questions > (some of which will be off-the-wall) and to give the players lots and lots of decisions to > make. You are the rulebook, and there is no other. ([View Highlight](https://read.readwise.io/read/01g2cct6n96hbtx1b35234mt8c)) > Focus on making the situations fun, not on making them > properly run. ([View Highlight](https://read.readwise.io/read/01g2cctarxr0a7pg1ra3tsx5pd)) > Tao of the GM: The Way of the Ming Vase ([View Highlight](https://read.readwise.io/read/01g2ccsyh37w41wk8185fnvgh3)) > There’s > a priceless Ming Vase sitting on a table in the middle of a room where combat rages on > all sides, swords swinging, chairs flying, crossbow bolts whizzing through the air. There > is, however, no rule covering the chance of some random event that might affect the > priceless Ming Vase. ([View Highlight](https://read.readwise.io/read/01g2ccvr0a03z94xaps61h7x2j)) > It’s your job to create events outside the standard sequence of “I roll to > hit. They roll to hit. I roll to hit.” ([View Highlight](https://read.readwise.io/read/01g2ccvxj4avrm71yz1r94sbt5)) > Tao of the GM: The Way of the Moose Head ([View Highlight](https://read.readwise.io/read/01g2ccwdcf654gy2aafkgy416p)) > Without spot checks and automatic information gathering rolls, players don’t have a way > to generate solutions by rolling dice and checking their character sheets. They have to > think. That’s how player skill comes into the game. ([View Highlight](https://read.readwise.io/read/01g2ccwmw98jsw4kbc7jfnv9cv)) > Sure enough, this > sort of detailed exploration of the adventure area occupies more time in old-style gaming > than it does in modern gaming. ([View Highlight](https://read.readwise.io/read/01g2ccxhny0qhse8wewhek4cyt)) > Tao of the GM: Your Abstract Combat-Fu Must be Strong ([View Highlight](https://read.readwise.io/read/01g2ccy1ntqkt9y1ez0nb7z7wj)) > It’s also your job to inject events from outside the rules during combat. ([View Highlight](https://read.readwise.io/read/01g2cd0c6qfky4v04ntqhbzgkt)) > This doesn’t mean, of course, that every swing of > a sword blade and every step into combat must generate lavish descriptions and details > from you. It’s a matter of pacing, ([View Highlight](https://read.readwise.io/read/01g2cd04m7pgqk001ypy8tx2b5)) > Tao of the GM: Way of the Donner Party ([View Highlight](https://read.readwise.io/read/01g2cd12wjmehscv8mq7erkvrd)) > However, one thing you have to realize about 0e: it is indeed > a game where managing resources is at the game’s very heart. ([View Highlight](https://read.readwise.io/read/01g2cd1g3fag2apf6x541w40jq)) > Here’s the key point in terms of running the adventure, things to include so that resource > management adds to the excitement instead of being a chore. First, you have to keep > track of time in the dungeon so that you can quickly tell the players what resources to > mark off their character sheets. If you lose track of game time, you lose quality in the > game. Second, there has to be a meaningful choice for the players between pressing > forward or retreating from the dungeon. ([View Highlight](https://read.readwise.io/read/01g2cd2g27ttz1705w7a42fn8m)) --- Title: E0edf7aa-2c59-41de-B09f-Efe6a1f91bfc Author: Matthew J. Finch and Mythmere Games Tags: readwise, articles date: 2024-01-30 --- # E0edf7aa-2c59-41de-B09f-Efe6a1f91bfc ![rw-book-cover](https://readwise-assets.s3.amazonaws.com/static/images/article2.74d541386bbf.png) URL:: https://readwise.io/reader/document_raw_content/1629629 Author:: Matthew J. Finch and Mythmere Games ## AI-Generated Summary None ## Highlights > Rulings, not Rules ([View Highlight](https://read.readwise.io/read/01g2ccjnrns2zmscs5a9hk59sm)) > Second Zen Moment: Player Skill, not Character Abilities ([View Highlight](https://read.readwise.io/read/01g2ccm82h8a6psq3v2yacwv93)) > In a 0e game, you are always > asking questions, telling the referee exactly what your character is looking at, and > experimenting with things. Die rolls are much less frequent than in modern games. ([View Highlight](https://read.readwise.io/read/01g2ccnb3xez8gka5tfb9y36aw)) > Third Zen Moment: Heroic, not Superhero ([View Highlight](https://read.readwise.io/read/01g2ccnr86p5qcvq261hhw4ej4)) > Even as characters rise to the heights of power, they aren’t > picking up super-abilities or high ability scores. ([View Highlight](https://read.readwise.io/read/01g2ccp0kvxgrkmx1j4g3e6j4x)) > Fourth Zen Moment: Forget “Game Balance.” ([View Highlight](https://read.readwise.io/read/01g2ccpytb7cee9ytg2n7hvvas)) > 1) View the entire area you’ve mapped out as the battleground; don’t plan on taking on > monsters in a single room. They may try to outflank you by running down corridors. > Establish rendezvous points where the party can fall back to a secure defensive position. > 2) Scout ahead, and try to avoid wandering monsters which don’t carry much treasure. > You’re in the dungeon to find the treasure-rich lairs. Trying to kill every monster you > meet will weaken the party before you find the rich monsters. > 3) Don’t assume you can defeat any monster you encounter. > 4) Keep some sort of map, even if it’s just a flow chart. If you get lost, you can end up in > real trouble – especially in a dungeon where wandering monster rolls are made > frequently. > 5) Ask lots of questions about what you see. Look up. Ask about unusual stonework. > Test floors before stepping. > 6) Protect the magic-user. He’s your nuke. > 7) Hire some cannon fodder. Don’t let the cannon fodder start to view you as a weak > source of treasure. > 8) Spears can usually reach past your first rank of fighters, so a phalanx of hirelings > works well. > 9) Check in with the grizzled one-armed guy in the tavern before each foray; he may have > suddenly remembered more details about the area. ([View Highlight](https://read.readwise.io/read/01g2ccsb82c0k9y6c4bqn7vd5h)) > Your job isn’t to remember and apply rules correctly, it’s to make > up on-the-spot rulings and describe them colorfully. It’s your job to answer questions > (some of which will be off-the-wall) and to give the players lots and lots of decisions to > make. You are the rulebook, and there is no other. ([View Highlight](https://read.readwise.io/read/01g2cct6n96hbtx1b35234mt8c)) > Focus on making the situations fun, not on making them > properly run. ([View Highlight](https://read.readwise.io/read/01g2cctarxr0a7pg1ra3tsx5pd)) > Tao of the GM: The Way of the Ming Vase ([View Highlight](https://read.readwise.io/read/01g2ccsyh37w41wk8185fnvgh3)) > There’s > a priceless Ming Vase sitting on a table in the middle of a room where combat rages on > all sides, swords swinging, chairs flying, crossbow bolts whizzing through the air. There > is, however, no rule covering the chance of some random event that might affect the > priceless Ming Vase. ([View Highlight](https://read.readwise.io/read/01g2ccvr0a03z94xaps61h7x2j)) > It’s your job to create events outside the standard sequence of “I roll to > hit. They roll to hit. I roll to hit.” ([View Highlight](https://read.readwise.io/read/01g2ccvxj4avrm71yz1r94sbt5)) > Tao of the GM: The Way of the Moose Head ([View Highlight](https://read.readwise.io/read/01g2ccwdcf654gy2aafkgy416p)) > Without spot checks and automatic information gathering rolls, players don’t have a way > to generate solutions by rolling dice and checking their character sheets. They have to > think. That’s how player skill comes into the game. ([View Highlight](https://read.readwise.io/read/01g2ccwmw98jsw4kbc7jfnv9cv)) > Sure enough, this > sort of detailed exploration of the adventure area occupies more time in old-style gaming > than it does in modern gaming. ([View Highlight](https://read.readwise.io/read/01g2ccxhny0qhse8wewhek4cyt)) > Tao of the GM: Your Abstract Combat-Fu Must be Strong ([View Highlight](https://read.readwise.io/read/01g2ccy1ntqkt9y1ez0nb7z7wj)) > It’s also your job to inject events from outside the rules during combat. ([View Highlight](https://read.readwise.io/read/01g2cd0c6qfky4v04ntqhbzgkt)) > This doesn’t mean, of course, that every swing of > a sword blade and every step into combat must generate lavish descriptions and details > from you. It’s a matter of pacing, ([View Highlight](https://read.readwise.io/read/01g2cd04m7pgqk001ypy8tx2b5)) > Tao of the GM: Way of the Donner Party ([View Highlight](https://read.readwise.io/read/01g2cd12wjmehscv8mq7erkvrd)) > However, one thing you have to realize about 0e: it is indeed > a game where managing resources is at the game’s very heart. ([View Highlight](https://read.readwise.io/read/01g2cd1g3fag2apf6x541w40jq)) > Here’s the key point in terms of running the adventure, things to include so that resource > management adds to the excitement instead of being a chore. First, you have to keep > track of time in the dungeon so that you can quickly tell the players what resources to > mark off their character sheets. If you lose track of game time, you lose quality in the > game. Second, there has to be a meaningful choice for the players between pressing > forward or retreating from the dungeon. ([View Highlight](https://read.readwise.io/read/01g2cd2g27ttz1705w7a42fn8m))