# Sly Flourish Newsletter: End Sessions Before a Big Battle ![rw-book-cover](https://readwise-assets.s3.amazonaws.com/static/images/article2.74d541386bbf.png) Author:: Sly Flourish ## Highlights > Ending a session right before a big battle is a powerful trick for lazy dungeon masters. It builds in your next **strong start** . It adds excitement for the next session. It gives you time to plan out that big battle. And it gives you some breathing room for the rest of your next session. Today we're going to dig deeper into the advantages and disadvantages for ending before big battles. ([View Highlight](https://read.readwise.io/read/01fyyb3e9j6andebc9c4q3rdgj)) > Finally, ending before a big battle is much better than trying to shoehorn in a big battle right at the end of a session when energy is low, time is tight, and your players are thinking abou going home. Instead, we end early (often not a bad thing) and get their excitement right at the beginning of the next session. ([View Highlight](https://read.readwise.io/read/01fyyb3warz0a9m2gk6b8a6qsn)) --- Title: Sly Flourish Newsletter: End Sessions Before a Big Battle Author: Sly Flourish Tags: readwise, articles date: 2024-01-30 --- # Sly Flourish Newsletter: End Sessions Before a Big Battle ![rw-book-cover](https://readwise-assets.s3.amazonaws.com/static/images/article2.74d541386bbf.png) Author:: Sly Flourish ## AI-Generated Summary Ending a session right before a big battle is a powerful trick for lazy dungeon masters. It builds in your next strong start. ## Highlights > Ending a session right before a big battle is a powerful trick for lazy dungeon masters. It builds in your next **strong start** . It adds excitement for the next session. It gives you time to plan out that big battle. And it gives you some breathing room for the rest of your next session. Today we're going to dig deeper into the advantages and disadvantages for ending before big battles. ([View Highlight](https://read.readwise.io/read/01fyyb3e9j6andebc9c4q3rdgj)) > Finally, ending before a big battle is much better than trying to shoehorn in a big battle right at the end of a session when energy is low, time is tight, and your players are thinking abou going home. Instead, we end early (often not a bad thing) and get their excitement right at the beginning of the next session. ([View Highlight](https://read.readwise.io/read/01fyyb3warz0a9m2gk6b8a6qsn))