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date:: [[2024-02-18]]
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# [[Workshop Facilitation]]
[site](https://courses.polaine.com/view/courses/workshop-facilitation)
instructor:: "[[Andy Polaine]]"
## Summary
> [!summary] The gist
>
## Introduction
- This is *not* going to cover methods comprehensively, though he'll cover his favourites.
- This is about intent, theories behind them, and how to run them effectively.
## Why run workshops?
- What's a workshop?
- A place to analyse, understand, repair, collaborate, create, explore, test, focus
- Reasons
- Generation: [[Idea Generation]], creating business models
- Alignment: getting towards a shared understanding, [[Storytelling]]
- Evaluation: exploring concepts, iteration, co-design, testing
> Make every meeting a workshop.
- Workshops have a structure and clear intent. Meetings often don't.
Divergent or convergent?
- Divergence: exploring options
- Convergence: get back together and narrow scope again after exploring
## The Facilitator role
- Sometimes the facilitator is someone from the team. Sometimes they're an external person who is a professional facilitator.
- Jobs
- *Reading the room*: who's engaged and who's not engaged? Are there teams that are not making any progress?
- Sending out invitations and deciding whom should be excluded
- Setting up space (and food)
- Digital: Andy's preference: [[Zoom]], not Google Meet, not Teams.
- Physical: Breaks, structure of the room, biological needs
- Setting, maintaining, breaking [[Cadence]] (of work, of energy, of communication, of information)
- Get people to make something when people's energy starts to fail.
- Establishing or abolishing structure
- Process leadership and process expertise: manage the process, not the end result
- Conflict resolution
- Holding the [[Projection]]: People will think you're there to perform, even if you're not. Rise to the projection. Run the room confidently and then gradually build up confidence for the participants too.
> [!question] Activity: The Ask
> A university asks you to do a co-design workshop with staff and students to re-imagine the student onboarding experience. What do you think the ask here is? How would you structure it, and what outcomes and outputs would you hope for?
## Who participates?
- Diversity: race, gender, background, but also experience and areas
- >= 6 participants is ideal (less than that is more like a working team)
- [[Good Talk]]: Conversation OS Canvas
- Consider politics around who comes.
- Invite key decisionmakers who are going to need to sign off on the next actions from the workshop
> [!warning] The Golden Rule: No passengers
> Make sure everyone's getting involved, and no senior people are just hanging around the edges and watching.
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![[ap-workshop-attendees.png]]
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If you have a list of 40 possible people, and you can only invite 20, whom do you invite and why?
- Diversity
- Break out the possible attendees into roles: core team, executive team, extended team, partners, other.
- Use physical constraints (space and time) as convenient excuses why some people are not invited.
## Planning
Recommendation: [[Gamestorming]] book [and site](https://gamestorming.com).
How do you structure the workshop?
- Gamestorming structures
- Opening (Divergent)
- Exploring (Emergent)
- Closing (Convergent)
- [[Storytelling]]
- Story arcs with climaxes and denouement
- Establish arcs through reveals and cadence
- Think in terms of chapters
- Define objectives.
- Remember that project objectives can often be different from the workshop objective.
- Define desired outcomes
- What's the emotional journey for the participants?
- Fit activities to time
- 2.5 activities within an hour-- more if everyone knows each other and you don't need to do some sort of warm-up
- Start with breaks, then fill in things around it
- Consider closure and reflections (at the end of each day and one at the end for everything)
- Don't plan absolutely everything - be prepared to improvise.
- Build in buffer time so you have the flexibility to let things run long if you need to.
- Create an overflow time of 30 minutes at the end of the day - you can always end it early if you don't need it.
## Roles
Recommendation: [Hybrid Work Guide](https://voltagecontrol.com/hybrid-work-guide/)
- Lead facilitator
- Co-facilitator (necessary for hybrid sessions - part physical, part online)
- Table facilitator?
- Documenter
- Time keeper
- Executive lead (optional): someone who can manage external stakeholders
## Methods
| Method | Good for | Description |
| ------------------------------------ | ---------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Drawing from film | icebreaker | Pause movie every scene, draw it in 20 seconds x 20 |
| Meaningful object | icebreaker | Tell the story of a meaningful object to partner, partner tells the story to group |
| Territory mapping | kick-off, perspectives | Cluster post-it notes: Loves, hates, hopes, fears; people; processes; performance |
| Touchpoint reframing | ideation | Pick [[Touchpoint]]s. If we only had this thing, how would our service work? |
| How Might We? | ideation, divergence | Create questions starting with "How might we..." |
| Creative Matrix | divergence, ideation | Structured brainstorming. Header row is "How might we" questions (~5) where the last four are sub-questions of the first, first column is different enablers (events, apps, culture, etc), then fill out-- *in silence* |
| Round Robin | ideation | |
| Concept Cards | | |
| Value/Effort 2x2 Matrix | | |
| Crazy 8s | | |
| Concept Poster | | |
| Business Model & Value Prop Canvases | | |
| The Hand | | |
| Ambition/Purpose Statements | | |