# [[Amaranth Proudfoot]]
Amaranth Proudfood is a hobbit of [[The Shire]].
![[tor-amaranth-proudfoot-pic.png]]
## Stats
![[Amaranth Proudfoot 2022-12-09 22.08.13.excalidraw.light.png]]
[[Amaranth Proudfoot 2022-12-09 22.08.13.excalidraw|Edit in Excalidraw]]
### Culture: Hobbit of the Shire
- Living standard: Common
- Fellowship Focus: [[Mintford Heathertoes|Minty]]
- *Cultural blessing:* **Hobbit sense.** Wisdom rolls are Favoured and you gain (1d) on Shadow Tests to resist Greed.
- *Flaws:* Can't use large weapons or a great shield.
### Calling: Warden
> In the age of the world when shadows grow deeper with every passing year, you have sworn to defend all who cannot defend themselves. Often, your choice forces you to forsake civilised areas, to better guard their inhabitants from what lurks right outside their fences. This has made you a stranger in the eyes of the common folk, a threatening figure like those you are protecting them from.
### Distinctive features
> Additionally, players can invoke a Distinctive Feature to improve their chances to succeed at a roll using a Skill. When this happens, the Player-hero is considered to be *Inspired*. (p. 67)
- *Merry*: Your spirit is not easily discouraged, and you can find light in the darkest of shadows. (p. 68)
- *Fair-spoken*: Your speech and manners are naturally pleasant and respectful, and your words rarely provoke offense. (p. 68)
- *Shadow Lore*: You have recognised that there is a hidden thread unifying most of what is malicious, dark, and terrible in Middle-earth, and that the thread is thickening year after year. A quality shared by the wise of the land, the truth behind this knowlege is becoming clearer as time passes.
### Shadow Path
*Path of Despair:* Self-doubt is often the way that the Shadow chooses to reach the heart of those who oppose it. For they know that the Enemy is strong and terrible and that those they protect are too naïve or weak to fend for themselves. Every day they ask themselves: will my strength be enough to prevail, or will I drag down the innocent in defeat?
### Rewards
- *Reinforced (shield):* Raise a shield's Parry bonus by +1
### Virtues
- *Nimbleness:* +1 to Parry
- *Small Folk:* When you are engaged in close combat with a creature bigger than you, add +2 to your Parry rating. Additionally, you can assume a Rearward stance in combat even if there is only one other Company member fighting in a Close Combat stance.
#### Next (planned) virtues
- *Three is Company*: Raise your Company's Fellowship rating by 1 point and select a second Fellowship Focus.
- *Brave at a Pinch*: As long as you are Miserable, Weary, or Wounded, you are Inspired on all your rolls.
- *Mastery:* Choose two Skills and make them Favoured.
- *Confidence:* Raise your Hope by 2.
- *Prowess:* Reduce one Attribute TN by 1.
### Gear
- Lucky Tooth of a Thatsit (HUNTING)
- A little book Grandma Proudfood wrote for etiquette in different cultures (COURTESY)