# [[Shroud]]
## Stats
```statblock
name: Shroud
size: medium
type: undead
alignment: neutral evil
ac: 13
hp: 9
hit_dice: 2d8
speed: 0 ft., fly 30 ft. (hover)
stats: [4, 13, 10, 2, 10, 8]
skillsaves:
- Stealth: 3
damage_vulnerabilities: radiant
damage_resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
damage_immunities: necrotic, poison
condition_immunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
senses: darkvision 60 ft., passive Perception 10
languages: Common
cr: 1/8
traits:
- [Amorphous, The shroud can move through a space as narrow as 1 inch wide without squeezing.]
- [Shadow Evolution, Shrouds instantly become shadows once they cause a total of 12 damage. Any damage they’ve suffered is subtracted from the shadow’s total hit points or abilities.]
- [Shroud Stealth, When in dim light or darkness, the shroud can take the Hide action as a bonus action.]
- [Sunlight Weakness, While in sunlight, the shroud has disadvantage on attack rolls, ability checks, and saving throws.]
actions:
- [Strength Drain, Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) necrotic damage, and the target’s Strength score is reduced by one-half that amount. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.]
```