# [[Shroud]] ## Stats ```statblock name: Shroud size: medium type: undead alignment: neutral evil ac: 13 hp: 9 hit_dice: 2d8 speed: 0 ft., fly 30 ft. (hover) stats: [4, 13, 10, 2, 10, 8] skillsaves: - Stealth: 3 damage_vulnerabilities: radiant damage_resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered damage_immunities: necrotic, poison condition_immunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained senses: darkvision 60 ft., passive Perception 10 languages: Common cr: 1/8 traits: - [Amorphous, The shroud can move through a space as narrow as 1 inch wide without squeezing.] - [Shadow Evolution, Shrouds instantly become shadows once they cause a total of 12 damage. Any damage they’ve suffered is subtracted from the shadow’s total hit points or abilities.] - [Shroud Stealth, When in dim light or darkness, the shroud can take the Hide action as a bonus action.] - [Sunlight Weakness, While in sunlight, the shroud has disadvantage on attack rolls, ability checks, and saving throws.] actions: - [Strength Drain, Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) necrotic damage, and the target’s Strength score is reduced by one-half that amount. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.] ```