# [[Spectral memory]] ## Stats ```statblock name: Spectral memory size: Medium type: undead alignment: neutral ac: 12 hp: 22 hit_dice: 5d8 speed: 0 ft., fly 50 ft. (hover) stats: [1, 14, 11, 15, 12, 0] damage_resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nomagical attacks damage_immunities: necrotic, poison condition_immunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious senses: darkvision 60 ft., passive Perception 11 languages: Common, Elvish cr: 1 traits: - [Incorporeal Movement, The spectral memory can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.] - [Light Sensitivity, While in bright light, the spectral memory has disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely on sight.] - [Remembered Expertise, If the spectral memory makes an attack roll while at least one creature within 30 feet of it is missing a memory from Memory Drain, the spectral memory can roll a d4 and add the number rolled to the attack roll.] actions: - [Memory Drain, Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d6) necrotic damage. The target must succeed on a DC 10 Wisdom saving throw or lose a cherished memory. This loss lasts until the target finishes a short or long rest. Whenever a creature that is missing a memory makes an ability check or attack roll, it must roll a d4 and subtract the number rolled from the ability check or attack roll.] ```