# [[Sapphira Selwood]]
*The Monstrous* (she/her)
![[motw-sapphira-selwood.png]]
![[motw-sapphira-selwood-token.png]]
## Stats
| Attribute | Score | Moves |
| --------- | ----- | --------------------------------------------- |
| Charm | 2 | *Manipulate Someone* |
| Cool | 0 | *Act Under Pressure, Help Out* |
| Sharp | -1 | *Investigate a Mystery, Read a Bad Situation* |
| Tough | -1 | *Kick Some Ass, Protect Someone* |
| Weird | 3 | *Use Magic* |
### Luck
Mark luck to change a roll to 12 *or* avoid all harm.
- [ ] Okay
- [ ]
- [ ]
- [ ]
- [ ]
- [ ]
- [ ] Doomed
*Monstrous special:* When you spend a point of Luck, your monster side gains power: your Curse may become stronger, or another Breed disadvantage may manifest.
### Harm
When you reach 4 or more, mark unstable.
- [x] Okay
- [x]
- [ ]
- [ ] *(Mark unstable)*
- [ ]
- [ ]
- [ ] Dying
- [ ] Unstable
Unstable injuries will worsen as time passes.
### Experience
- [ ] 1
- [ ] 2
- [ ] 3
- [ ] 4
- [ ] 5
Whenever you roll and get a total of 6 or less, or when a move tells you to, mark an experience box.
### Monster breed: Medusa
#### Curse: Feed
You must subsist on living humans—it might take the form of blood, brains, or spiritual essence but it must be from people. You need to **act under pressure** to resist feeding whenever a perfect opportunity presents itself.
#### Natural Attacks
- *Teeth*: 3-harm intimate
- *Life-drain*: 1-harm intimate life-drain
#### Moves
- *Mental dominion*: When you gaze into a normal human’s eyes and **exert your will over them**, roll +Charm. On a 10+, hold 3. On a 7-9, hold 1. You may spend your hold to give them an order. Regular people will follow your order, whatever it is. Hunters can choose whether they do it or not. If they do, they mark experience.
- *Unholy Strength*: Roll +Weird instead of +Tough when you kick some ass.
## Gear
- Magnum (3-harm close reload loud)
## Appearance
- Almost human... except for her hair.
- Unnerving aura
- Archaic clothes
## Introduction