%% date:: [[2024-08-24]] %% # [[001_20240824 Mother Knows Best]] ![[001_20240824.svg]] ## Session Summary > [!tldr] [[001_20240824 Mother Knows Best]] > We were on our way to another mission when we were pulled into another. Ori ships have entered the Milky Way, and not long after that, a Stargate opened to the Nox homeworld, Gaia-- a symbol that they wanted to communicate with us. The five of us entered through the gate and found an Ori mothership on the Nox homeworld! We were met by a Nox named Mother who asked us to retrieve her son Dayfune (not through force), who had gone to the Ori mothership and was in danger of being brainwashed into the ways of the Book of Origin. > > We snuck onto the ship and found a library, weapons bay, hydroponics bay, a bunch of armed soldiers talking about how they don't have permission to shoot, an astrophysics lab, and then finally a ring room! We piggybacked off someone else's ring transport onto the top floor. The person was a messenger, and we followed them to the cathedral, where they gave a data pad to a Prior. There we found Dayfune, a Nox child. > > While we were trying to figure out what to do, a group of Ori guards came towards us and hail us, saying that the Prior was inviting us to join him in talking to their Nox guest. ^summary %% ## Video [Video]() %% --- ## Recap ![[No games found#^summary]] --- ## Log - Ryan: [[Tor Skarsgård]], Human Soldier - Trish, [[Jadzen Traelith]] - Pangaran Diplomat - basically Ezri Dax - Paul, %%Hugo award winning fan writer!%% - Val, [[Valiuddin]] - Steve, [[Vettes]]: human Tolin scientist who escaped the assault on Tolana - interested in studying the Nox Safety tools - "hey Andrew"/ "stop for a minute" but make it clear because Andrew may not hear. Say it verbally, don't DM. - no child harm, about the level of a Stargate SG-1 episode We are the foreign exchange team. We've changed under the SGC to be a team that goes out and does missions, but we have no Tauri! We are SG-32! > [!abstract] Mission briefing > The SGC is on edge. Six new Ori motherships have entered the Milky Way through the Supergate, and while SG-1 believes the Ori themselves have been destroyed by Daniel Jackson’s weapon, that won’t prevent the Priors and their armies from conquering the galaxy. > > In the midst of this confusion and chaos, several weeks later, the staff of the Gate Room see a bizarre sight. On its own, the gate activates an outgoing wormhole, to P3X-774 a.k.a. “Gaia”, the planet of the Nox. Your team was already prepped to go on another mission, but now, you’ve been retasked. Why have the Nox contacted the SGC? What do they want? Why are they allowing humans to go to their world again after blocking them for so long? Could it have something to do with these new Ori ships? > > You’re about to find out. We were going to another mission to explore new worlds in search of something to defeat the Ori, but we are hurriedly pulled onto this one. We're a first contact team. We're in a desert place (the Nox homeworld). Our diplomat gives us: - Advantage on Wisdom saves - Advantage on Perception - 2 temp HP There's an Ori mothership in the middle of the desert. It's two miles long. It's like a big white toilet seat with structs that come out. There are little fighter ships zipping around. It's a few miles away. When we look back, the gate and the dial home device and the MALP are all gone. We can't see any of them. I say: "They only hide what must be hidden." "That's right!" someone says. An old woman that looks identifiably Nox is standing there. Very Yoda-like. Hunched over, but eyes are bright. "Welcome to Gaia. Call me, [[Mother]]." She wants to talk about her son, [[Dayfune]]. He went there, pointing towards the mothership. "The young do not always do what they're told." Mother says she's a bit of a rogue agent. [[Priors]] can read people's minds. If she goes to them, then they will learn the secrets of the Nox and she can't allow that to happen. She points above us, where we know there's an invisible Nox city ship. The elders know that even Dayfune knows enough about the Nox society that if they convert him that the Book of Origin is what he should follow, many of the Nox's secrets will be lost anyway. Val asks if Mother would want her son returned if he doesn't want to return. She says forcing him would be a quick way to get him to side with the Ori. Killing anyone would also be a way to side with the Ori. She says he's in the cathedral, near the top of the ship. He's talking with the Prior who's attempting to convince him. She says she can do one thing for us: she gives us Nox invisibility. But we must think no violent thoughts and take no violent actions, or we will appear again. We have until the sun sets (it's about noon). I say: "Wait, Mother! Do you think that there's a way for misguided young to be redeemed?" - "I have to. The way is different for every child." We do see that the MALP, gate, and dial home device are all invisible too and we can see them from here. We know that [[The Ori]] are actually dead, but [[The Priors]] have retained their powers. The only way Dayfune could be convinced to the Book of Origin is if they convince him they're peaceful converters, not conquerors (which they totally are). I say: "Life is to be cherished." and I'd like to keep my gun. But I put it in my pack. Everyone else leaves behind their guns (but they still have knives). We see a ramp going up to the ship. There are also ring transporters. We walk inside and immediately see a room of books with lots of people who are reading. Vettes finds the Book of Origin and a companion book to it, an older Book of Ending that talks about violent ways of the Ori: burning heretics, ire. We come across a door with runes on it that look like symbols of a weapon. Vettes took a picture of it but we decide to go on past it. We find a hydroponics bay that feeds this city ship. Our leader motions for us all to take a drink. We come across a bunch of people carrying weapons and talking to each other. They're jonesing for "target practice". One of them wanted to shoot an elephant at a watering hole but is complaining about not being able to use guns until "the big man" gives them their say so. He says all the weapons are locked (meaning that they don't have the permission to shoot yet). We see a room with a symbol of a starry sky.. We keep walking! We find a ring room. There are people coming in and out. They're also using it to get around the ship itself, not just to the planet surface and back. We find a lone person, a messenger, who is going up to the highest floor and piggyback with them up into a ring. They are none the wiser and just walk away... we're on the top floor! We follow the messenger. They're carrying a data pad. They go down a long corridor with wide windows. The corridor look cathedral-like, but they're not cathedrals. The messenger actually goes through double doors that lead to the actual cathedral. When one worships at the cathedral, they are facing the vast sun at the centre of every Ori ship. The messenger takes the data pad to a Prior at the cathedral, where Dayfune, a Nox child is! Should we wait? I say: "Patience is a virtue the Nox have perfected." I do an insight check on Dayfune. He's paying attention. He's fidgety. He's fascinated by what the Prior is saying. He's sitting there with him. A group of Ori guards come towards us (without seeing us). "To the members of the Tau'ri, honored guests of the Ori, the Prior invites you to join him to talk to our honored Nox guest." They have seen us and know we're there. %% # Text Elements # Drawing ```json {"type":"excalidraw","version":2,"source":"https://github.com/zsviczian/obsidian-excalidraw-plugin/releases/tag/2.0.25","elements":[],"appState":{"theme":"dark","gridSize":null,"viewBackgroundColor":"#ffffff"}} ``` %%