# [[Delphine]] ![[Delphine.svg]] ### Ability Scores Point buy: - STR: 8 (0) - DEX: 14 (7) - CON: 11 (3) - INT: 12 (4) - WIS: 15 (9) - CHA: 12 (4) ### Aturen: Noxian Pacifist Traits - Hit Points: You gain +8 additional HP. - Ability Score Increase: Choose either Constitution or Charisma to improve by +2. - Proficiencies: Choose any two skill proficiencies. - *INVISIBILITY* While not as skilled as the Nox, you can use advanced mental techniques honed by years of pacifism to hide yourself from view. As an action you may gain the invisible condition for one minute (10 rounds of combat). You may use this ability a number of times per long rest equal to your Proficiency bonus. If you take an action affecting a non-friendly target (such as an attack), your invisibility ends. - *PACIFIST* You are unwilling to cause harm to a living creature in any way. You may not willingly harm another living being. You cannot take any action that deals HP damage or attribute damage to a living creature. You gain disadvantage on all attack rolls, even those against non-living targets or with weapons that don’t deal damage. ### Origin: Oceanic Your homeworld’s vast oceans gave rise to people who knew its tides, reefs, and currents. You grew up with the ocean as a constant companion to be thanked and feared in equal measure. - Attribute: Wisdom +1 - Gifted Swimmer: You gain a swim speed of 6m. ### Background: Healer You dedicated your life to healing the afflictions people suffer in their bodies and minds. - Bonus Proficiency: Medicine - *Soothe*: During a short rest you and your team members heal additional HP equal to your Proficiency bonus. ## Class: Medic - Armor: Light - Weapons: Common weapons, Sidearms, Shotguns - Tools: Med Kit and Outbreak Kit - Saving Throws: Dexterity and Wisdom - Skills: Athletics, Insight, Medicine, and Science ## Abilities ## EQUIPMENT KIT You add a Med Kit to your base kit (see page 58). ### FIRST AID Your extensive training in field medicine allows you to rapidly provide aid to a wounded team member. When you use a med kit to heal, you add your Proficiency bonus to the healed amount. In addition, you may use a med kit to heal a wounded team member as an action (rather than during a short rest). ==Med kits cannot heal the target again until after a short rest. == ### PROCEDURES You’ve learned a few advanced medical and scientific procedures you can employ in the field. Choose one procedure feat (see page 100) at 1st level and an additional procedure feat at 3rd level and 5th level. ### TRIAGE Starting at 2nd level, you can observe a character’s current physical condition as a bonus action with a DC 20 Medicine check. If successful, you learn the character’s current and total HP as well as their total hit dice. You suffer disadvantage against a target if you are unfamiliar with its biology. ### UNNOTICED FIELD MEDIC At 2nd level, when you heal a team member using first aid, attacks against you suffer disadvantage until your next turn. ### MAN DOWN At 3rd level, while you are conscious and within 1m of a dying team member, they require one fewer death saves to stabilize. ### PHYSICIAN HEAL THYSELF At 4th level, you may use a med kit on yourself as a bonus action. ### ABILITY SCORE IMPROVEMENT At 4th level, you can increase your Intelligence or Wisdom by +2, or you can increase two ability scores of your choice by +1. As normal, you can’t increase an ability score above 20 using this feature. ### FIRST RESPONSE At 5th level, you may add your Wisdom modifier to the damage you heal with a med kit. In addition, you may use a med kit to heal a scuffed team member as an action (rather than during a short rest). ### Procedure feats #### Crash training - MP Cost: 5 - Requirement: First Aid ability - You may use a Med Kit to revive a character who has been dead for a number of rounds up to your Proficiency bonus with a successful DC 25 Medicine check. You may attempt this check once per round. #### Sedatives - MP Cost: 5 - Requirement: First Aid ability - You may administer a sedative to a living target as a melee attack using your Med Kit. If successful, the target must succeed at a Constitution save (DC equal to 10 + Proficiency bonus + Wisdom modifier) or suffer 1d6 levels of fatigue. A target brought to 6 levels of fatigue with this ability is unconscious instead of dead. #### Urgent Care - MP Cost: 5 - Requirement: First Aid ability - When you heal with a Med Kit, you may choose to replace all the healing dice rolled with the same number of Tension Dice. ## Equipment ### Med Kit - A character can use this Med Kit to heal 1d8 damage to a wounded character, or 1d4 damage to a scuffed character during a short rest. - ==A proficient character heals 2d8 to a wounded character and 2d4 damage to a scuffed character. A character can only benefit from Med Kits once per short rest. == - Note: A fully-stocked med kit is designed to have more supplies than is typically required on a single mission; for longer missions, additional med kits may be issued. Unless otherwise noted by the GM, a Med Kit does not need to track a limited number of uses. On protracted deployments, the GM may rule that a Med Kit has reduced healing effect once its resources have been taxed by dire circumstances. (For me: 2d8+4+3= 2d8+7 to wounded, 2d4+7 to scuffed) ## Nox quotes - [x] "The very young do not always do as they are told." - [x] "We only hide what must be hidden." - "What is lost can never be regained." - "There is much we do not know." - "We are not alone." - "You have yet to learn what true power is." - "We will take care of our own." - "The Nox have learned the secret of life." - [x] "Life is to be cherished." - [x] "Patience is a virtue we have perfected." - "We do not interfere in the affairs of others." - "We seek no allies, nor do we make enemies." ### On harming others - "The Nox do not believe in taking life, not even to save our own." - "If you kill him, you will be no different from him." - "You cannot harm us. We mean you no harm." - "Do not be so quick to destroy." - "Death is only the beginning of the journey." ### On ways - "It is not our way." - "This is not the way of the Nox." - "Your way is not the only way." - "You must find your own way." - "Our ways are not your ways." - "There is always another way." - "You have your ways, we have ours." - "Our ways have served us for eons." - [x] ==*"The way is different for every child."*== ### For talking to Dayfune - "There is much you have yet to learn." - [x] "The young do not always understand the wisdom of their elders." - "We are not what you think we are." - "You cannot change what is in a man’s heart." - "You have your world. I have mine." - "The true nature of a man is decided in the battle between his conscious mind and the desires of his subconscious." - "We do not believe in false gods." - [x] "The answers you seek will come in time." ## Ways to help without fighting - Bluffing/lying - Turning enemies against each other - Using misdirection - Hiding - Setting traps - Triggering environmental hazards - Using tranquilizers or sedatives - Exploiting cultural or moral codes %% # Text Elements # Drawing ```json { "type": "excalidraw", "version": 2, "source": "https://github.com/zsviczian/obsidian-excalidraw-plugin/releases/tag/2.1.4", "elements": [ { "id": "7qSogdPD", "type": "text", "x": 290.3999239206314, "y": -308.87487030029297, "width": 3.8599853515625, "height": 24, "angle": 0, "strokeColor": "#1e1e1e", "backgroundColor": "transparent", "fillStyle": "solid", "strokeWidth": 2, "strokeStyle": "solid", "roughness": 1, "opacity": 100, "groupIds": [], "frameId": null, "roundness": null, "seed": 1894374050, "version": 2, "versionNonce": 2094291134, "isDeleted": true, "boundElements": null, "updated": 1713723608868, "link": null, "locked": false, "text": "", "rawText": "", "fontSize": 20, "fontFamily": 4, "textAlign": "left", "verticalAlign": "top", "containerId": null, "originalText": "", "lineHeight": 1.2 } ], "appState": { "theme": "dark", "viewBackgroundColor": "#ffffff", "currentItemStrokeColor": "#1e1e1e", "currentItemBackgroundColor": "transparent", "currentItemFillStyle": "solid", "currentItemStrokeWidth": 2, "currentItemStrokeStyle": "solid", "currentItemRoughness": 1, "currentItemOpacity": 100, "currentItemFontFamily": 4, "currentItemFontSize": 20, "currentItemTextAlign": "left", "currentItemStartArrowhead": null, "currentItemEndArrowhead": "arrow", "scrollX": 583.2388916015625, "scrollY": 573.6323852539062, "zoom": { "value": 1 }, "currentItemRoundness": "round", "gridSize": null, "gridColor": { "Bold": "#C9C9C9FF", "Regular": "#EDEDEDFF" }, "currentStrokeOptions": null, "previousGridSize": null, "frameRendering": { "enabled": true, "clip": true, "name": true, "outline": true } }, "files": {} } ``` %%