# 17_20201113 Battling the Harpy ## Session Summary Ka'ira, Maestro, and Eraithe are able to save from the harpy's song and prevent from getting charmed and flinging themselves off the cliff. Eraithe grapples Hill, preventing any harm from coming to him as well. Frustrated and seeing that its prey had resisted its charms, the harpy flew away. We continued to explore Door 3, which led to a Royal Armory. I detected magic emanating from the walls. This fact and the size of the room compared to what I had seen when I looked out from the ruins of Room 2 caused me to believe that the walls were illusory. I went closer to the wall to investigate it and immediately disappeared. Gloomtoes did the same. ^summary ## Recap ![[16_20201108 Back to Castle Never#^summary]] ## Log - Opening round: - Move: to within range of harpy and rest of party - Standard: [[Sacred Flame (power)]] on harpy, then give a saving throw to Maestro - Minor: [[Knack for Success (racial feature)]] to me to give +4 to next skill check - Next: - Minor: [[Extract Name (power)]] with +10 from previous racial - If it succeeds, try to charm it for one day! - barracks: 4 squares (from the door) x 3 squares - ![](assets/1622579344_158.jpeg) - It's as if something had grabbed both ends of the chest and broke it open without opening the top of the chest. Now it's empty. - Initiative - 27 Maestro - 20 Hill - 20 Xio - Harpy - 18 Ka'ira - 16 Eraithe - 15 Gloomtoes - Harpy has a ring in its hands - It's a level 6 controller medium humanoid. - Evil creatures that lure people to their deaths - Cowardly and fly away if their song doesn't work or if the prey look too heavy to carry - Fast fliers - Talons, claws, shriek (song) - 16 vs AC misses - {{[[table]]}} - **Name** - **Damage taken** - **Total HP** - Maestro - -6 - - Ka'ira - -6 - - Hill - -6 - - Gloomtoes - - - - Xio - - - Eraithe - - - Defenses - AC 20 - I make an Arcana check of 30 to recognize the harpy - We see an image of the far wall (the one facing the cliff) exploding into the room, killing everyone instantly in their sleep. - the first room is circular and the window is barred shut. there is a 5' area between castle and cliff. spires to the right, past the end of the corridor. - Eraithe thinks it's weird that a human castle has so many magical wards. Maybe they have a mage or maybe something else. - "Royal armory. Deacons only. Beware!" magic mouth (metal mouth) - ghostly figures that look like guards. crossbow, swords - Gloomtoes uses Knock on the third door. - Ka'ira opens the third door - 2 x 3 room - Couple of chests. - Air is musty - Tables - 2 or three sets of crossbows, bastard sword, plate armor, crossbow bolts - golden armor insignia with helm that has dragon wings - Nothing is magical in this room. But the three walls around me are magical. - The whole room is 6 x 4, and the smaller room is 2 x 3. Gloomtoes and I touched the wall and we both disappeared!! - [x] Rummage around the wider Royal Armory and detect magical items there. #[[ttrpgs/Order of the Wandering Mind/Agenda]] [[Next Actions]]