# 18_20201114 Trapped in a Cell ## Session Summary Xio and Gloomtoes have apparated into jail cells, with their hands manacled. I use Truenaming to send a message to Ka'ira to let her know we're in a jail cell. Meanwhile, Eraithe has tried to touch the wall as I did, but passes through without issue. He, Hill, and Maestro begin to explore the larger Armory when the magic mouth yells "Thieves!" and the ghostly guards come and attack them. Ka'ira is still trying to take off her armor in the corner. Once that's finished, she heads over to the wall and touches it. She vanishes as well, and appears in one of the cells. While Maestro, Hill, and Eraithe finish off the two guards, I use my Mage Hand to get the keys and free the rest of us. We go through the corridor, where Maestro and the others are. We reunite. ^summary ## Recap ![[17_20201113 Battling the Harpy#^summary]] ## Log > Xio finds herself in a small, pitch-black room surrounded by bars on three sides. Both hands are manacled to the single wall. The air is musty. Everything is silent, except for the occasional scuffle of movement far in the darkness. Rats, perhaps. You can’t see Gloomtoes. - I sent a message to Ka'ira via Truenaming. She left her brother, Hill, and Eraithe in the middle of a fight against two ghostly guards and appeared in the cell next to me. - cells are 5 feet apart - I am on the end of one row of bars, gloomtoes in front and to the left of me and ka'ira is on the far end of the same row - 5 cells on each side with a metal door on both ends. corridor going through the room. - on the far end on the wall beside one of the doors, there is a wooden cabinet - clothes and foot locker in cabinet - on one side there is a hook with keys - door farther to me is stuck (locked/rusted shut). Door closer to me leads into a long corridor. (open) - Using my mage hand, I got prison keys and freed Ka'ira and Gloomtoes. I send a message to Eraithe via Truenaming to let him know we're okay. - [[Castle Never]] prison keys #[[Carrying (Xionerys)]] - 28: walls, floors, ceilings, doors reek of magic - 5 x 6 - walls, floor, ceilings, doors also magical in the hallway - ![](assets/1622579324_141.jpeg) - [x] Go back and get armor for Ka'ira. #[[ttrpgs/Order of the Wandering Mind/Agenda]] [[Next Actions]] - [x] Grab a crossbow for me, to replace the one I gave Hill. Offer Eraithe one as well if he is able to wield it. #[[ttrpgs/Order of the Wandering Mind/Agenda]] [[Next Actions]] -