# 23_20201122 Bullying the Blazing Skellies ## Session Summary From the kitchen, we asked Gloomtoes to cast [[Knock (ritual)]] on the stone door, which was magically warded. It slid into the wall and revealed a teleportation circle, whose sigils I copied into parchment that Maestro had for when I learn the Linked Portal spell. We retrace our steps to the kitchen and take the other room, which led us to the jail cells. Strangely, there was a pile of 5 skeletons in the middle of the room. Maestro used his sack patch and Ka'ira began scooping up the skeletons into it, but the bones burst into flame and started to assemble themselves. The Blazing Skeletons dealt quite a bit of ongoing fire damage, which might have been a problem if I hadn't used [[Moment of Glory (power)]] to negate it and if Ka'ira hadn't used [[ttrpgs/Order of the Wandering Mind/Wrath of the Gods (power)]] to increase our party's damage. We easily finished them off and retrieved 5 amethysts, one from each skeleton. ^summary ## Recap ![[22_20201121 Who Is Declan#^summary]] ## Log - [[Kitchen]] - wooden door: "Ballista" - I seem to have written on the inside of the door that belongs to the kitchen, so it didn't lead to the ballista. - [x] Try to write the room on both sides of the door that "belongs" to it. #[[ttrpgs/Order of the Wandering Mind/Agenda]] [[Next Actions]] - stone door with mirror on it - stone tables on wall - Detect magic: only walls, ceiling, floor - Stone door with mirror - Eraithe has never seen a demon - demons are not normally seen in this plane. Demons are usually prevented from coming here. We may be able to convince him to stay with us - Gloomtoes does Knock. Ka'ira contributes a healing surge and I help with Arcana. Door opens without a sound. No hinge. Sliding door that opens sideways. #[[Teleportation Spire]] - Circular room made of same stone as the door - 40 x 40' - 20' foot high ceiling - 10 x 10 windows showing outside of Castle Never, almost to floor and ceiling, looks like holes but there is no wind. - It's nighttime. I see lights from the Protectorate by the chasm. Some bonfires where orcs live in the River District. Blacklake is much darker except in taverns and a ship that's docked, and there are lights in the Beached Leviathan too. - floor is bare except for 10' diameter circle made up of different sigils and runes - something we can't read - Arcana check: does nothing by itself. Circle and runes represent this point in space. Can teleport from here and to here. - [ ] sigils of the teleportation circle to the stone room in Castle Never . Will need [[Linked Portal (ritual)]] (Level 8) to use this. [[Waiting For]] #[[ttrpgs/Order of the Wandering Mind/Agenda]] - windows radiate magic, not walls ceiling or floor, circle radiates magic. - no door out. - Eraithe says the architecture of the room is elven. But the Alagondars are dragonborn. I know that Alagondars have been served by mostly humans but it's been a long time - Neverwinter has been here since before the spellplague. No particular connection to elves. - We go back to the kitchen room and open the "Ballista" door, but it's not the ballista room. It's a small irregular circle, 10' diameter. Completely dark. #[[Manhole Room]] - Man hole in the middle. - Second door out: metal with bars. - Magic: ceiling, floor, walls - Dust here seems to have been disturbed recently - X on manhole floor - Light in the jail cells - 5 skeletons - white marble door on the end: knight with a visor down and a sword. Armor the same as Ka'ira's dragon one: flaring dragon wings on helmet and icon of dragon. - [[Jail Cells]] - human remains outside the cells (in addition to the two that were already in the cells). Three of the cell doors are open (from where Ka'ira, Xio, and Gloomtoes escaped.) - skeleton 1: no visible marks of death - skeletons 2: also no visible marks, died peacefully - have strips of cloth that are very old and dirty. Decomposed - only the usual things are magical - Maestro's Detect Monsters: things have been moved around, damp dirt. A bit messier than when we were last here - Once we reach the middle of the room, the skull and all skeleton parts catch fire and start to assemble themselves. - 12 x 3 room. 1 square between cells on both sides. - floor is stone - three open cells - {{[[table]]}} - **Name** - **Damage taken** - **Total HP** - **Healing Surges** - Maestro - -8 - 48/56 - - Ka'ira - -7, ongoing 5 fire - 61/68 - 11/12 - Hill - -9 - - 51 - Gloomtoes - -5 - - 3/7 - Xio - - 41/41 - Eraithe - -5 - - Declan - - 11 - Initiative - 28 Gloomtoes - resist 5 from my Moment of Glory - temp 5 HP - 22 Hill - resist 5 from my Moment of Glory - temp 5 HP - 21 Maestro - +5 damage from Ka'ira's Wrath of the Gods - ongoing 5 fire - resist 5 from my Moment of Glory - temp 5 HP - 21 Declan - resist 5 from my Moment of Glory - temp 5 HP - 16 Skellies - 14 Eraithe - +5 damage from Ka'ira's Wrath of the Gods - resist 5 from my Moment of Glory - 7 temp HP, can make a saving throw - 13 Xio - +5 damage from Ka'ira's Wrath of the Gods - resist 5 from my Moment of Glory - temp 5 HP - 11 Ka'ira - +5 damage from Ka'ira's Wrath of the Gods - +2 saving throw till the start of her next turn (Round 2) - resist 5 from my Moment of Glory - temp 5 HP - Monsters - Skelly 1 - -93, bloodied - dazed until the end of Ka'ira's next turn (Round 4), slowed until the end of their next turn (Round 4) - dead - Skelly 2 - -93 damage, bloodied - dazed until the end of Ka'ira's next turn (Round 4), slowed until the end of their next turn (Round 4) - dead - Skelly 3 - -101 damage, bloodied - dazed until the end of Ka'ira's next turn (Round 4), invisible to Gloomtoes till G's next turn (Round 4), prone - dead - Skelly 4 - -85, bloodied - Got his truename!!! - if it moves way, it will take extra damage from Eraithe - dead - Skelly 5 - -67 - Divine Challenged until end of encounter, can't move away from Eraithe otherwise it will take damage - Defenses - AC: 19 - Reflex: 18 - Fortitude: 15 - Will: 16 - Attacks - ongoing 5 fire damage to enemies that are adjacent - melee bony fingers to swipe and burst into flames: 4/6 damage, 5 ongoing fire (in addition to the proximity ongoing damage) - vs ac - ranged fire attack - orb of flame vs reflex, 9 damage, ongoing 5 - seem to take more damage from Radiant attacks - 25 Religion: lesser undead made by necromancers. Long dead called forth. These have been imbued with some magical powers to wield 5. "[[Blazing Skeletons]]". Level 5 artillery, dark vision, vulnerability: radiant (5), immune to disease and poison like most undead, resistant to fire and necrotic - also common to undead, not intelligent - just follows Master's last command. they might have been ordered to stay here and guard or were left here with no command. - had a purple amethyst inside them - +5 damage from Ka'ira's Wrath of the Gods - Round: 6 - X on closet - Loot: 5 amethysts, 1 loose belt - went to Maestro #[[Loot to Divide]]