- Race: [[Tiefling]] - Class: [[Bard]] - Level: 5 - Hit Points:: <!--ID: 1631100132298--> - Max HP:: 45 - Bloodied (Half HP):: 22 - Healing Surges - Surge Value (Quarter HP):: <!--ID: 1631100132303--> - 11 - Healing Surges - Surges/Day:: 7"+1"=8 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] - 3.5 [*](((bLZDgcY96))) + 3 [*](((M6wJsZJtX))) = 6.5 ~ 6 - 6 + 2 [*](((1SDYKg7E6))) = 8 - HP at 1st level:: 12+13=25 - HP per level gained:: 5 - D&D/Initiative:: 1d20 <!--ID: 1631100132309--> - Ability Scores:: - {{[[table]]}} - **Ability** - **Score** - **Mod** - **Mod+1/2LVL** - [[Strength (Str)]] - 8 - -1 - +1 - [[Constitution (Con)]] - 13 - +1 - +3 - [[Intelligence (Int)]] - 15+2[*]([[Tiefling]])+1=18 - +4 - +6 - [[Dexterity (Dex)]] - 10 - +0 - +2 - [[Wisdom (Wis)]] - 12 - +1 - +3 - [[Charisma (Cha)]] - 17+2[*]([[Tiefling]])+1=20 - +5 - +7 - "Ability Score Modifiers" - "![](assets/1622579357_171.png)" - Defenses:: - +7 resist to fire - {{[[table]]}} - **Defense** - **Total** - **10+1/2 LVL** - **ARMOR/ABIL** - **CLASS** - **FEAT** - **ENH** - **MISC** - **MISC** - [[Armor Class]] - 19 - 10+2=12 - +6[*]([[Chainmail (heavy)]])+1[*]([[ttrpgs/Order of the Wandering Mind/Light shield]]) - - - [[Fortitude Defense]] - 13 - 10+2=12 - "-1" or "+1" (higher) - - - [[Reflex Defense]] - 18 - 10+2=12 - "+0" or "+4" (higher) - +1[*]([[Tiefling]])+1[*]([[ttrpgs/Order of the Wandering Mind/Light shield]]) - - [[Will Defense]] - 18 - 10+2=12 - "+1" or "+5" (higher) - +1[*]([[Tiefling]]) - - Power Index:: ([[Powers (Xionerys)]]) - Attack Workspace:: 1d20 - {{[[table]]}} - **Ability** - **ATT Bonus (Total)** - **1/2 LVL** - **ABIL** - **DEF** - **CLASS** - **PROF** - **FEAT** - **ENH** - **MISC** - [[War Song Strike (power)]] - +12 - +2 - "+7" [[Charisma (Cha)]] - [[Armor Class]] - + - "+2" - + - +1[*]([[Harsh Songblade]]) - + - [[Vicious Mockery (power)]] - +10 - +2 - "+7" [[Charisma (Cha)]] - [[Will Defense]] - + - n/a - + - +1[*]([[Harsh Songblade]]) - + - [[Blunder (power)]] - +10 - +2 - "+7" [[Charisma (Cha)]] - [[Will Defense]] - + - n/a - + - +1[*]([[Harsh Songblade]]) - + - [[Cunning Ferocity (power)]] - +12 - +2 - "+7" [[Charisma (Cha)]] - [[Reflex Defense]] - + - "+2" - + - +1[*]([[Harsh Songblade]]) - + - [[Eyebite (power)]] - +10 - +2 - "+7" [[Charisma (Cha)]] - [[Will Defense]] - + - n/a - + - +1[*]([[Harsh Songblade]]) - + - [[Stirring Shout (power)]] - +10 - +2 - "+7" [[Charisma (Cha)]] - [[Will Defense]] - + - n/a - + - +1[*]([[Harsh Songblade]]) - + - [[Vigorous Cadence (power)]] - +10 - +2 - "+7" [[Charisma (Cha)]] - [[Fortitude Defense]] - + - n/a - + - +1[*]([[Harsh Songblade]]) - + - Damage Workspace:: <!--ID: 1631100132314--> - {{[[table]]}} - **Ability** - **DAMAGE ON HIT** - **OTHER DAMAGE** - **ABIL** - **FEAT** - **ENH** - **MISC** - **MISC** - [[War Song Strike (power)]] - 1d8+8, "Crit +2d8[*]([[Harsh Songblade]])[*]([[High crit (weapon)]]) +max weapon damage[*]([[High crit (weapon)]])" - 0 - "+5" - +1[*]([[Harsh Songblade]]) - +2[*]([[Scimitar (weapon)]]) - Crit +2d8[*]([[Harsh Songblade]])[*]([[High crit (weapon)]]) +max weapon damage[*]([[High crit (weapon)]]) - [[Vicious Mockery (power)]] - 1d6+6, "Crit +1d8[*]([[Harsh Songblade]])" - - "+5" - + - +1[*]([[Harsh Songblade]]) - Crit +1d8[*]([[Harsh Songblade]]) - [[Blunder (power)]] - 1d6+6, "Crit +1d8[*]([[Harsh Songblade]])" - 0 - "+5" - + - +1[*]([[Harsh Songblade]]) - Crit +1d8[*]([[Harsh Songblade]]) - [[Cunning Ferocity (power)]] - 1d8+6, "Crit +2d8[*]([[Harsh Songblade]])[*]([[High crit (weapon)]]) +max weapon damage[*]([[High crit (weapon)]])" - 0 - "+5" - + - +1[*]([[Harsh Songblade]]) - Crit +2d8[*]([[Harsh Songblade]])[*]([[High crit (weapon)]]) +max weapon damage[*]([[High crit (weapon)]]) - [[Eyebite (power)]] - 1d6+6, "Crit +1d8[*]([[Harsh Songblade]])" - 0 - "+5" - + - +1[*]([[Harsh Songblade]]) - Crit +1d8[*]([[Harsh Songblade]]) - [[Stirring Shout (power)]] - 2d6+6, "Crit +1d8[*]([[Harsh Songblade]])" - 0 - "+5" - + - +1[*]([[Harsh Songblade]]) - Crit +1d8[*]([[Harsh Songblade]]) - [[Vigorous Cadence (power)]] - 2d6+6, "Crit +1d8[*]([[Harsh Songblade]])" - 0 - "+5" - + - +1[*]([[Harsh Songblade]]) - Crit +1d8[*]([[Harsh Songblade]]) - [[Infernal Wrath (power)]] - 1d6+5 - 0 - "+5" - 0 - 0 - 0 - [[At-Will Powers]] - [[War Song Strike (power)]] "Attack 1d20"+12", Hit "1d8+8, "Crit +2d8[*]([[Harsh Songblade]])[*]([[High crit (weapon)]]) +max weapon damage[*]([[High crit (weapon)]])"", temp HP "+1" to next ally who hits enemy" - #[[ttrpgs/Order of the Wandering Mind/Level 1 (Lira)]] - "You sing a song of war and victory, invigorating your allies as they press the attack. At-Will ✦ Arcane, Weapon Standard Action Melee weapon Target: One creature Attack: [[Charisma (Cha)]] vs. [[Armor Class]] Hit: 1[W] + Charisma modifier damage, and any ally who hits the target before the end of your next turn gains temporary hit points equal to your Constitution modifier. Level 21: 2[W] + Charisma modifier damage." - [[Vicious Mockery (power)]] "Attack 1d20"+10", Hit "1d6+6, "Crit +1d8[*]([[Harsh Songblade]])"", -2 to attack" - #[[ttrpgs/Order of the Wandering Mind/Level 1 (Lira)]] - "You unleash a string of insults at your foe, weaving them with bardic magic to send the creature into a blind rage. At-Will ✦ Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: [[Charisma (Cha)]] vs. [[Will Defense]] Hit: 1d6 + Charisma modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn. Level 21: 2d6 + Charisma modifier damage." - [[First Aid (Heal Skill)]] [[Healing]] Check against [[Heal (Skill)]]: 1d20"+8" - "✦ Use Second Wind: Make a DC 10 Heal check to allow an adjacent character to use his or her second wind (page 291) without the character having to spend an action. The character doesn’t gain the defense bonuses normally granted by second wind." - "✦ Stabilize the Dying: Make a DC 15 Heal check to stabilize an adjacent dying character. If you succeed, the character can stop making death saving throws until he or she takes damage. The character’s current hit point total doesn’t change as a result of being stabilized." - "✦ Grant a Saving Throw: Make a DC 15 Heal check. If you succeed, an adjacent ally can immediately make a saving throw, or the ally gets a +2 bonus to a saving throw at the end of his or her next turn." - [[ttrpgs/Order of the Wandering Mind/Total defense]]: Gain a +2 bonus to all your defenses until the start of your next turn - [[Encounter Powers]] - [ ] [[Bardic Virtue (feature)]]: Virtue of Cunning-- Slide ally 1 if an attack misses that ally within 5"+4" squares - "Once per round, when an enemy attack misses an ally within a number of squares of you equal to 5 + your Intelligence modifier, you can slide that ally 1 square as a free action." - [ ] [[Blunder (power)]] "Attack 1d20"+10", Hit "1d6+6, "Crit +1d8[*]([[Harsh Songblade]])"", slide 2 squares and I or allies can hit target with a +1 "+4" bonus to attacks" - #[[ttrpgs/Order of the Wandering Mind/Level 1 (Lira)]] - "You fog your foe’s mind, causing it to stumble past your allies. Encounter ✦ Arcane, Charm, Implement Standard Action Ranged 5 Target: One creature Attack: [[Charisma (Cha)]] vs. [[Will Defense]] Hit: 1d6 + Charisma modifier damage, and you slide the target 2 squares. During the slide, you or one of your allies can make a melee basic attack against the target as a free action, with a +2 power bonus to the attack roll. Virtue of Cunning: The power bonus to the attack roll equals 1 + your Intelligence modifier." - [ ] [[Cunning Ferocity (power)]] "Attack 1d20"+12", Hit "1d8+6, "Crit +2d8[*]([[Harsh Songblade]])[*]([[High crit (weapon)]]) +max weapon damage[*]([[High crit (weapon)]])"", +1"+4" to damage for allies within 5" - #[[ttrpgs/Order of the Wandering Mind/Level 3 (Lira)]] - "The mark of your weapon on your target’s hide gives strength to your allies’ attacks against the same foe. Encounter ✦ Arcane, Weapon Standard Action Melee weapon Target: One creature Attack: [[Charisma (Cha)]] vs. [[Reflex Defense]] Hit: 1[W] + Charisma modifier damage, and each ally within 5 squares of you gains a +2 bonus to damage rolls against the target until the end of your next turn. Virtue of Cunning: The bonus to damage rolls equals 1 + your Intelligence modifier." - [ ] [[Eyebite (power)]] #[[Warlock]] "Attack 1d20"+10", Hit "1d6+6, "Crit +1d8[*]([[Harsh Songblade]])"", invisible" - #[[Pact Initiate (multiclass warlock feat)]] - "You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight. At-Will ✦ Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: [[Charisma (Cha)]] vs. [[Will Defense]] Hit: 1d6 + [[Charisma (Cha)]] modifier psychic damage, and you are invisible to the target until the start of your next turn. Increase damage to 2d6 + [[Charisma (Cha)]] modifier at 21st level." - [ ] [[Second Wind]] Healing surge, +2 to all def - "✦ Spend a Healing Surge: Spend a healing surge to regain hit points (see “Healing,” page 293)." - "✦ +2 Bonus to All Defenses: You gain a +2 bonus to all defenses until the start of your next turn." - Minor actions - [ ] [ ] [[Majestic Word (power)]] Surge "+5", slide 1 - "You utter words laden with preternatural inspiration, restoring your ally’s stamina and making wounds seem insignificant. Encounter (Special) ✦ Arcane, Healing Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in burst Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square. Level 6: 1d6 + Charisma modifier additional hit points. Level 11: 2d6 + Charisma modifier additional hit points. Level 16: 3d6 + Charisma modifier additional hit points. Level 21: 4d6 + Charisma modifier additional hit points. Level 26: 5d6 + Charisma modifier additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round." - [[Improved Majestic Word (feat)]] - "Prerequisite: Bard, majestic word power Benefit: When you use majestic word, the target of the power gains temporary hit points equal to your Charisma modifier." - [ ] [[Words of Friendship (power)]] +5 to my next [[ttrpgs/Order of the Wandering Mind/Diplomacy (Skill)]] before end of next turn - "You infuse your words with arcane power, transforming even the simplest speech into compelling oratory. Encounter ✦ Arcane Minor Action Personal Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn." - Free actions - [ ] [[Infernal Wrath (power)]] "Hit "1d6+5"" - "(Errata'd) You call upon the hellfire burning in your soul to punish your enemy. Encounter ✦ Fire Free Action Close burst 10 Trigger: An enemy within 10 squares of you hits you Target: The triggering enemy in burst Effect: The target takes 1d6 + Intelligence or Charisma modifier fire damage. Level 11: 2d6 + Intelligence or Charisma modifier fire damage. Level 21: 3d6 + Intelligence or Charisma modifier fire damage." - [[Daily Powers]] - [ ] [[Stirring Shout (power)]] "Attack 1d20"+10", Hit "2d6+6, "Crit +1d8[*]([[Harsh Songblade]])"", HP"+5" when allies hit" - #[[ttrpgs/Order of the Wandering Mind/Level 1 (Lira)]] - "Your shout of wrath stabs into your foe’s mind. Each time your allies hit that foe, they draw strength from its weakness. Daily ✦ Arcane, Healing, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: [[Charisma (Cha)]] vs. [[Will Defense]] Hit: 2d6 + Charisma modifier psychic damage. Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier." - [ ] [[Vigorous Cadence (power)]] "Attack 1d20"+10", Hit "2d6+6, "Crit +1d8[*]([[Harsh Songblade]])"", closest ally gets HP"+5" when target makes attack roll" - #[[ttrpgs/Order of the Wandering Mind/Level 5 (Lira)]] - "Your chant inspires health and valor. With each of your enemy’s attacks, an ally’s wounds are mended. Daily ✦ Arcane, Healing, Implement Standard Action Ranged 10 Target: One creature Attack: [[Charisma (Cha)]] vs. [[Fortitude Defense]] Hit: 2d6 + Charisma modifier damage. Miss: Half damage. Effect: Until the end of the encounter, whenever the target makes an attack roll, your ally nearest to it regains hit points equal to your Charisma modifier." - Minor Actions - [ ] [[Song of Courage (power)]] #[[ttrpgs/Order of the Wandering Mind/Utility Powers]] +1 to attack for allies, sustainable - #[[ttrpgs/Order of the Wandering Mind/Level 2 (Lira)]] - "Your magic creates shouts of encouragement, making it seem as though an entire army were cheering on your allies. Daily ✦ Arcane, Zone Minor Action Close burst 5 Effect: The burst creates a zone of inspirational shouts that lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you. While within the zone, any ally gains a +1 power bonus to attack rolls. Sustain Minor: The zone persists." - [ ] [[Ardent Surge (class feature)]] #[[ttrpgs/Order of the Wandering Mind/Ardent]] Surge +1d6 - #[[Fervent Talent (multiclass ardent feat)]] - "You send a surge of powerful emotion that revives a faltering ally. Encounter (Special) ✦ Healing, Psionic Minor Action Close burst 5 (10 at 16th level) Target: You or one ally Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. Mantle of Clarity: The target gains a +1 bonus to all defenses until the end of your next turn. Mantle of Elation: The target gains a +1 bonus to attack rolls until the end of your next turn. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round." - [[Song of Rest (feature)]] Surge "+5" after a short rest - "When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains additional hit points equal to your Charisma modifier with each healing surge. A character can be affected by only one Song of Rest at a time." - Rituals - [[Glib Limerick (ritual)]] #[[Bardic Training]] - "You recite a short rhyme and feel your tongue loosen so the lies can flow freely. Level: 1 Category: Deception Time: 1 minute Duration: 10 minutes Prerequisite: Bard Component Cost: 10 gp, plus a focus worth 5 gp Market Price: 50 gp Key Skill: Arcana (no check) For the ritual’s duration, whenever you make a Bluff check, you can roll twice and use either result. The ritual’s effect automatically ends when you roll initiative. Focus: A musical instrument you play as part of performing the ritual." - [[Tenser's Floating Disk (ritual)]] #[[Bardic Training]] - "“Oh, this? It follows me everywhere, like a porter that never needs to rest.” Level: 1 Category: Exploration Time: 10 minutes Duration: 24 hours Component Cost: 10 gp Market Price: 50 gp Key Skill: Arcana Arcana Check Result Maximum Load 9 or lower 250 pounds 10–24 500 pounds 25–39 1,000 pounds 40 or higher 2,000 pounds You create a slightly concave, circular plane of force that floats a foot off the ground and can carry what you lay upon it. The disk is 3 feet in diameter and 1 inch deep at its center. It remains stationary unless you move more than 5 squares away from it, in which case it moves with your base speed once per round until it is within 5 squares of you. You can command the disk to move up to your speed as a move action. If you are more than 5 squares from the disk for 2 consecutive rounds, the disk disappears, dropping whatever it was carrying. Your Arcana check result determines the maximum load the disk can carry." - Feats - [[Improved Majestic Word (feat)]] - "Prerequisite: Bard, majestic word power Benefit: When you use majestic word, the target of the power gains temporary hit points equal to your Charisma modifier." - [[Fervent Talent (multiclass ardent feat)]] - " Prerequisite: Cha 13 Benefit: You gain training in one skill from the ardent’s class skills list. Once per day, you can use the ardent’s ardent surge power." - [[Ardent Surge (class feature)]] - "You send a surge of powerful emotion that revives a faltering ally. Encounter (Special) ✦ Healing, Psionic Minor Action Close burst 5 (10 at 16th level) Target: You or one ally Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. Mantle of Clarity: The target gains a +1 bonus to all defenses until the end of your next turn. Mantle of Elation: The target gains a +1 bonus to attack rolls until the end of your next turn. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round." - [[Pact Initiate (multiclass warlock feat)]] - "Prerequisite: Cha 13 Benefit: You gain training in one skill from the warlock’s class skill list. Choose a warlock pact. You gain the pact’s at-will power as an encounter power, and you can pursue the warlock paragon path based on that pact. In addition, you can use a rod, a wand, or a pact blade as an implement when using a warlock power or a warlock paragon path power." - [[Eyebite (power)]] - "You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight. At-Will ✦ Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: [[Charisma (Cha)]] vs. [[Will Defense]] Hit: 1d6 + [[Charisma (Cha)]] modifier psychic damage, and you are invisible to the target until the start of your next turn. Increase damage to 2d6 + [[Charisma (Cha)]] modifier at 21st level." - Feats I like - [[Infernal Blessing (feat)]] - "Prerequisite: Tiefling, any divine class Benefit: When you use your infernal wrath racial power, one ally adjacent to you regains hit points equal to your Charisma modifier and gains a +1 power bonus to his or her next attack roll against an enemy that hit you since your last turn." - [[Wrathful Magic (feat)]] - "Prerequisite: Tiefling, any arcane class Benefit: When you miss with an arcane attack power, you can use your infernal wrath racial power as a free action. You gain the benefits of infernal wrath against the target you missed, instead of against an enemy that hit you since your last turn. Treat that target as the enemy that hit you for the purpose of other feats and abilities that modify the effects of infernal wrath. Errata: In the second sentence of the Benefit entry, delete “since your last turn.” This update syncs up this text with the revision to infernal wrath." - [[Implement Expertise (feat)]] - "Benefit: Choose a type of implement. You gain a +1 bonus to attack rolls with any implement power you use through that type of implement. The bonus increases to +2 at 15th level and +3 at 25th level. Special: You can take this feat more than once. Each time you take this feat, choose a different type of implement." - [[Jack of all Trades (feat)]] - "Prerequisite: Int 13 Benefit: You gain a +2 feat bonus to all untrained skill checks." - [[Skill Power (feat)]] - "Prerequisite: 2nd level Benefit: You gain a skill power of your level or lower from a skill in which you are trained." - [[Versatile Expertise (feat)]] - "Benefit: Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 15th level and +3 at 25th level. Special: You can take this feat more than once. Each time you take this feat, choose a different weapon group and a different implement type." - [[Combat Virtuoso (feat)]] - "Prerequisite: Bard Benefit: When you use any attack power gained through a multiclass feat, paragon multiclassing, or the half-elf’s Dilettante racial feature, you can use Charisma for the power’s attack rolls rather than the ability score normally used to make the attack. You still determine damage normally." - Multiclassing - [[Disciplined Talent (multiclass psion feat)]] - "Prerequisite: Int 13 Benefit: You gain training in one skill from the psion’s class skills list. Choose one 1st-level psion at-will attack power. You can use that power once per encounter, and you can’t augment it. In addition, you can wield psion implements when using psion powers and psion paragon path powers." - [[Memory Hole (power)]] - "You sift through your foe’s mind for the mental representation of yourself within it and brutally rip it out. At-Will ✦ Augmentable, Implement, Psionic, Psychic Standard Action Ranged 10 Target: One creature Attack: [[Intelligence (Int)]] vs. [[Will Defense]] Hit: 1d6 + Intelligence modifier psychic damage, and you become invisible to the target until the start of your next turn. Augment 1 Hit: As above, but the invisibility lasts until the end of your next turn. Augment 2 Area burst 1 within 10 squares Target: Each creature in burst Hit: 2d6 + Intelligence modifier psychic damage, and you become invisible to the target until the start of your next turn." - - Skills 1d20 + Bonus below - "base" skill is ABIL MOD+1/2LVL + TRND - [[Skill Versatility (feature)]] "You gain a +1 bonus to untrained skill checks." - {{[[table]]}} - **Bonus** - **Skill Name** - **ABIL** - **ABIL MOD+1/2LVL** - **TRND (+5)** - **ARMOR PENALTY** - **MISC** - +2 - Acrobatics - [[Dexterity (Dex)]] - "+2" - [ ] - -1[*]([[Chainmail (heavy)]]) - +1[*]([[Skill Versatility (feature)]]) - +11 - Arcana - [[Intelligence (Int)]] - "+6" - [x] [*]([[Bard]]) - NA - - +1 - Athletics - [[Strength (Str)]] - "+1" - [ ] - -1[*]([[Chainmail (heavy)]]) - +1[*]([[Skill Versatility (feature)]]) - +14 - Bluff - [[Charisma (Cha)]] - "+7" - [x] - NA - +2[*]([[Tiefling]]) - +12 - Diplomacy - [[Charisma (Cha)]] - "+7" - [x] - NA - - +4 - Dungeoneering - [[Wisdom (Wis)]] - "+3" - [ ] - NA - +1[*]([[Skill Versatility (feature)]]) - +8 - Heal - [[Wisdom (Wis)]] - "+3" - [x] [*]([[Fervent Talent (multiclass ardent feat)]]) - NA - - +7 - History - [[Intelligence (Int)]] - "+6" - [ ] - NA - +1[*]([[Skill Versatility (feature)]]) - +10 - Insight - [[Wisdom (Wis)]] - "+3" - [x] - NA - +2[*]([[Half-elf]]) - +8 - Intimidate - [[Charisma (Cha)]] - "+7" - [ ] - NA - +1[*]([[Skill Versatility (feature)]]) - +4 - Nature - [[Wisdom (Wis)]] - "+3" - [ ] - NA - +1[*]([[Skill Versatility (feature)]]) - +8 - Perception - [[Wisdom (Wis)]] - "+3" - [x] - NA - - +7 - Religion - [[Intelligence (Int)]] - "+6" - [ ] - NA - +1[*]([[Skill Versatility (feature)]]) - +2 - Stealth - [[Dexterity (Dex)]] - "+0" - [ ] - -1[*]([[Chainmail (heavy)]]) - +2[*]([[Tiefling]])+1[*]([[Skill Versatility (feature)]]) - +12 - Streetwise - [[Charisma (Cha)]] - "+7" - [x] [*]([[Pact Initiate (multiclass warlock feat)]]) - NA - + - Equipment - Carrying: 38/80 lb - [[Chainmail (heavy)]] - AC +6 - Check -1 - Price 30 gp - Weight 25 lb - [[ttrpgs/Order of the Wandering Mind/Light shield]] - Shield bonus +1 (to AC and Reflex) - Price 5 gp - Weight 6 lb - [[Scimitar (weapon)]] - "+2" - "Damage 1d8" - "Price 10 gp" - "Weight 4 lb" - "Heavy blade" - [[High crit (weapon)]] - "A high crit weapon deals more damage when you score a critical hit with it. A critical hit deals maximum weapon damage and an extra 1[W] at 1st–10th levels, an extra 2[W] at 11th–20th levels, and an extra 3[W] at 21st–30th levels. This extra damage is in addition to any critical damage the weapon supplies if it is a magic weapon." - [[Harsh Songblade]] - "As this blade channels your bardic magic, the blade unleashes a wail that leaves your foes senseless. Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp Weapon: Heavy blade, light blade Enhancement: Attack rolls and damage rolls Critical: +1d8 damage per plus Property: Bards can use this blade as an implement for bard powers and bard paragon path powers. Power (Daily): Free Action. Trigger: You hit an enemy with a bard thunder power using this blade. Effect: Each enemy within 2 squares of the triggering enemy is dazed until the end of your next turn." - [[Longbow (ranged weapon)]] - "Prof: +2" - "Damage" - "1d10" - "Range" - "20/40" - "Price: 30 gp" - "Weight: 3 lb" - "Group: Bow" - "Properties: Load free" - Money: 500 gp -