# 60_20210410 Trading with a Plague Gazer ## Session Summary A Grell Strangler came out of the tunnel by the ledge we were standing on, dragging the unconscious body of what looked like a mercenary, but we were not able to catch the Grell before it hovered down out of our sight. Xio's Thunderwave called the attention of some Fire Bats, but we disposed of them. A Nothic Plague Gazer came by, but we were able to get some information from it in exchange for some potions. ^summary ## Recap of last session ![[59_20210327 Thunderwaving Mushrooms#^summary]] --- ## Log Icons/[[Faction inspiration]] Maestro - [[The Harpers]]: 5 - positive: demon - positive, Level 1: [[Sons of Alagondar]] - Greycloaks: 6 - negative: [[Neverember]] and new government of [[Neverwinter]] Ka'ira: - [[The Harpers]] - [[Knights of the Merciful Sword]] - negative: [[Neverember]] and new government of [[Neverwinter]] - positive, Level 1: [[Sons of Alagondar]] - Greycloaks Xio - positive, Level 2: [[Sons of Alagondar]] - Greycloaks - negative: [[Neverember]] and new government of [[Neverwinter]] - positive: [[Oghma]] Sons: 6 (positive) and 5 - positive but with a drawback Endurance checks. Everyone passes! An unconscious person has been dragged by the Grell outside the tunnel. The Grell has 10 long tentacles with barbs at the end. Two tentacles are dragging an unconscious body with mercenary armor. It doesn't have visible eyes or moving, but it levitates along the ground. Maestro 29 Grell Everyone else | Name | Damage Taken | Total HP | Healing Surges | Surge Value | Conditions | | --------- | ------------ | -------- | -------------- | ----------- | -------------- | | Maestro | 2 | 56/56 | 4/7 | 14 | | | Ka'ira | | 66/66 | 1/12 | 18 | | | Gloomtoes | 3 | 42/45 | 3/7 | | ongoing 5 fire | | Xio | 8 | 33/41 | 4/6 | 10 | | | Eraithe | 9 | / | 11/11 | 15 | 5 temp HP | | Snowflake | 16 | | | | | | Thraid | | | | | | Maestro hears the faint flapping of wings getting closer. [[Grell Strangler]] - tentacle rake vs AC - solitary creatures that prefer to ambush lone creatures underground, don't like sunlight. they use vibrations and electric fields to sense their prey. They avoid large creatures. Its sensitivity to electric fields means it can absorb lightning without harm. - immune to prone ![[Grell.jpg]] | Defense | Value | | --------------------- | ----- | | [[Reflex Defense]] | | | [[Fortitude Defense]] | | | [[Will Defense]] | 21 | | [[Armor Class]] | | Three bats arrive! [[Fire Bats]] - Fiery swoop: move through three squares | Defense | Value | | --------------------- | ----- | | [[Reflex Defense]] | 20 | | [[Fortitude Defense]] | 15 | | [[Will Defense]] | 13 | | [[Armor Class]] | 20 | Bat 1 - 42, dead Bat 2 - 28 Bat 3 -14 We sense a presence in the tunnel - attack: 25 vs. Will Round 1 - Monster check - Action: Moment of Glory - Minor action: knack for success on me - Move away - Yell to everyone that it grapples prey and deals ongoing poison damage. It's blind and lives underground. No lightning damage! Ka'ira loses her right hand to the blue fire explosion from the bat. Round 2 - Free: Look at the mercenary, monster check, did it look like the bat took the full fire damage from the other bat? - mercenary was stunned by the Grell. Stunned by venomous bite and is being dragged to the Grell's lair for consumption. - male human - Minor: sustain Moment of Glory - Action: Extract name on Grell - Failed [[Nothic plague gazer]] comes out of the tunnel. We can feel the poison around it. - It has a single eye and a very small mouth beneath it, filled with very sharp teeth. - They are said to be former wizards who delved too deep into arcane knowledge and were cursed by something they discovered. They are normally content to watch and study creatures and haunt places rich in magical treasure or knowledge. - They can extract knowledge and secrets from any living thing. They are notorious for infiltrating magical academies and places of magical learning. They exhibit a faint awareness and sentience. They can potentially return to their normal state. - They covet magical items, so sometimes there are accounts that they might be willing to trade something for magic. ![[Nothic.png]] | Defense | Value | | --------------------- | ----- | | [[Reflex Defense]] | | | [[Fortitude Defense]] | 19 | | [[Will Defense]] | | | [[Armor Class]] | | "This one (Gloomtoes) has skill. Something the Masters will enjoy." Climbs down the wall like a lizard. Round 3 - Free: monster check on Nothic Plague Gazer - Minor: sustain Moment of Glory - Action: Sacred Flame to Grell / mercenary Round 4 - Free: healing surge on me - Minor: sustain Moment of Glory - Action: life transference on Ka'ira The Masters have existed before all of us. They demand absolute obedience. We are not allowed to talk to them directly. The Masters have more eyes. I gave Ka'ira a [[Potion of Resistance]] (Acid) from [[15_20201107 Surgery and Potion Brewing]] and 1 x [[Potion of Water Walking]] to give to the Nothic Plague Gazer in exchange for information on where Reona/prisoners might be: Look for the biggest blue crystal on the chasm floor. I have to go soon. They will know. I am late. We are 1 hour away from the chasm floor. Gloomtoes wanted to know who is singing. But the Nothic Plague Gazer does not answer.