- Tags:: #[[Dungeons & Dragons]] #[[Abilities]] - Measures the ability of a character (higher is better) - Human average is 10-11, but most player-controlled characters are above average in some areas. - Determines a modifier that you add to certain types of rolls. - Added to defense score - [[Fortitude Defense]]: add higher of [[Strength (Str)]] or [[Constitution (Con)]] - [[Reflex Defense]]: add higher of [[Dexterity (Dex)]] or [[Intelligence (Int)]] - [[Will Defense]]: add higher of [[Wisdom (Wis)]] or [[Charisma (Cha)]] - Can also be added to [[Armor Class]] - If you wear light/no armor, add higher of [[Dexterity (Dex)]] or [[Intelligence (Int)]] modifiers - [[Ability Score Generation Methods]] - Modifiers corresponding to the ability scores are added, not the ability scores themselves: - {{[[table]]}} - **Ability Score** - **Ability Modifier** - 1 - -5 - 2-3 - -4 - 4-5 - -3 - 6-7 - -2 - 8-9 - -1 - 10-11 - +0 - 12-13 - +1 - 14-15 - +2 - 16-17 - +3 - 18-19 - +4 - 20-21 - +5 - 22-23 - +6 - 24-25 - +7 - 26-27 - +8 - 28-29 - +9 - 30-31 - +10 - 32-33 - +11 - and so on...