- Tags:: #[[Dungeons & Dragons]] #[[Abilities]]
- Measures the ability of a character (higher is better)
- Human average is 10-11, but most player-controlled characters are above average in some areas.
- Determines a modifier that you add to certain types of rolls.
- Added to defense score
- [[Fortitude Defense]]: add higher of [[Strength (Str)]] or [[Constitution (Con)]]
- [[Reflex Defense]]: add higher of [[Dexterity (Dex)]] or [[Intelligence (Int)]]
- [[Will Defense]]: add higher of [[Wisdom (Wis)]] or [[Charisma (Cha)]]
- Can also be added to [[Armor Class]]
- If you wear light/no armor, add higher of [[Dexterity (Dex)]] or [[Intelligence (Int)]] modifiers
- [[Ability Score Generation Methods]]
- Modifiers corresponding to the ability scores are added, not the ability scores themselves:
- {{[[table]]}}
- **Ability Score**
- **Ability Modifier**
- 1
- -5
- 2-3
- -4
- 4-5
- -3
- 6-7
- -2
- 8-9
- -1
- 10-11
- +0
- 12-13
- +1
- 14-15
- +2
- 16-17
- +3
- 18-19
- +4
- 20-21
- +5
- 22-23
- +6
- 24-25
- +7
- 26-27
- +8
- 28-29
- +9
- 30-31
- +10
- 32-33
- +11
- and so on...