- Standard action - You can take one standard action per turn - Can be replaced with another move or minor action - Move action - Move up to current speed - Can be replaced with a minor action - Minor action - Usually prepare for future standard actions - Free action - Take up almost no time or effort - Unlimited (unless DM says otherwise) - Can be taken on your or any other character's turn - [[ttrpgs/Order of the Wandering Mind/Immediate action]] - Only one per round, but not on your turn! - An action that occurs when it is triggered and it's not your turn. - Interrupt - Reaction - Some powers specify that they are automatically triggered in response to a certain event (like being hit) - Specific trigger - An action can be [readied]([[ttrpgs/Order of the Wandering Mind/Readied action]]) from a previous round such that it triggers upon a condition being met. - [[Opportunity action]] - Can be triggered when an enemy lets its guard down - Can be taken once per other combatant's turn.