- Standard action
- You can take one standard action per turn
- Can be replaced with another move or minor action
- Move action
- Move up to current speed
- Can be replaced with a minor action
- Minor action
- Usually prepare for future standard actions
- Free action
- Take up almost no time or effort
- Unlimited (unless DM says otherwise)
- Can be taken on your or any other character's turn
- [[ttrpgs/Order of the Wandering Mind/Immediate action]]
- Only one per round, but not on your turn!
- An action that occurs when it is triggered and it's not your turn.
- Interrupt
- Reaction
- Some powers specify that they are automatically triggered in response to a certain event (like being hit)
- Specific trigger
- An action can be [readied]([[ttrpgs/Order of the Wandering Mind/Readied action]]) from a previous round such that it triggers upon a condition being met.
- [[Opportunity action]]
- Can be triggered when an enemy lets its guard down
- Can be taken once per other combatant's turn.