- “Beyond the world you know, higher powers dwell. There
lies the font of my strength, and the source of your doom.”
Prerequisite: Cleric
You are a theologian, and you have devoted yourself
to learning the nature of the gods and their dominions. Through years of study, you have developed a
philosophy that grants you a deep understanding of
higher realities and the properties of divine power.
As an astral savant, you use your uncanny insights
to tap into the raw power of the forces that shape the
Astral Sea, creating a wide range of effects with your
prayers. You wield divine energy in ways that other
clerics cannot, warding and sustaining your allies
against their foes.
Astral Savant Path Features
Astral Mask (11th level): You are considered
an immortal creature for the purpose of effects that
relate to creature origin.
Savant’s Action (11th level): When you spend
an action point to take an extra action, one ally
within your line of sight can also spend a healing
surge.
Radiant Healing (11th level): Whenever you
use the healing word power, each enemy adjacent to
the power’s target takes radiant damage equal to your
Charisma modifier.
Divine Resurgence (16th level): When an
enemy scores a critical hit against you or an ally
within your line of sight, you regain the use of a
Channel Divinity power you have used during this
encounter. If you haven’t used a Channel Divinity
power during this encounter, you gain a +2 bonus to
all defenses until the end of your next turn.
Astral Savant Prayers
Astral Flood Astral Savant Attack 11
A wave of raw energy drawn from the Astral Sea flows through
you and lashes out at your enemies.
Encounter ✦ Divine, Implement; Cold or Radiant
Standard Action Close blast 5
Target: Each enemy in blast
Attack: Wisdom vs. Reflex
Hit: 2d8 + Wisdom modifier cold or radiant damage
(choose one for all targets). The attack has an additional
effect based on the damage type.
✦ Cold: The target takes a –2 penalty to attack rolls until
the end of your next turn.
✦ Radiant: The target cannot see creatures more than 5
squares away from it.
Swim the Astral Sea wim the Astral Sea Astral Savant Utility 12
You and your companion move effortlessly through astral currents, bypassing mundane impediments.
Daily ✦ Divine
Minor Action Close burst 10
Target: You and one ally in burst
Effect: Each target can shift a number of squares equal to
his or her speed, ignoring difficult terrain. Each target is
unaffected by the immobilized, restrained, and slowed
conditions during this movement.
Astral Terrain stral Terrain Astral Savant Attack 20
You assail your enemies with the raw stuff of the Astral Sea,
creating a temporary echo of that plane.
Daily ✦ Divine, Implement; Cold or Radiant
Standard Action Area burst 2 within 10 squares
Target: Each enemy in burst
Attack: Wisdom vs. Reflex
Hit: 3d8 + Wisdom modifier cold or radiant damage
(choose one for all targets).
Miss: Half damage.
Effect: The burst creates a zone of shimmering substance
that lasts until the end of your next turn. The zone’s effect depends on the attack’s damage type.
✦ Cold: Any enemy that starts its turn within the zone
takes a –2 penalty to all defenses until the end of your
next turn.
✦ Radiant: Any ally within the zone who spends a healing
surge regains 2d6 additional hit points.
Sustain Minor: The zone persists.