- Role: Leader. Your spells inspire and invigorate your
allies. Your spells also include significant control elements, making controller a natural secondary role.
- Power Source: Arcane. You channel magical power
through words and music, studying long and hard to
master the power contained in the lore and sagas
of old.
- Key Abilities: Charisma, Intelligence, Constitution
- Armor Proficiencies: Cloth, leather, hide, chainmail;
light shield
- Weapon Proficiencies: Simple melee, longsword,
scimitar, short sword, simple ranged, military
ranged
- Implements: Wands
- Bonus to Defense: +1 Reflex, +1 Will
- Hit Points at 1st Level: 12 + Constitution score
- Hit Points per Level Gained: 5
- Healing Surges per Day: 7 + Constitution modifier
- Trained Skills: Arcana. From the class skills list below,
choose four more trained skills at 1st level.
- Class Skills:
- Acrobatics (Dex)
- Arcana (Int)
- Athletics (Str)
- Bluff (Cha)
- Diplomacy (Cha)
- Dungeoneering (Wis)
- Heal (Wis)
- History (Int)
- Insight (Wis)
- Intimidate (Cha)
- Nature (Wis)
- Perception (Wis)
- Religion (Int)
- Streetwise (Cha)
- Class Features
- [[Bardic Training]]
- [[Bardic Virtue (feature)]]
- [[Majestic Word (power)]]
- [[ttrpgs/Order of the Wandering Mind/Multiclass Versatility (feature)]]
- [[Skill Versatility (feature)]]
- [[Song of Rest (feature)]]
- [[Words of Friendship (power)]]
- Builds
- [[ttrpgs/Order of the Wandering Mind/Cunning Bard (build)]]
- [[ttrpgs/Order of the Wandering Mind/Valorous Bard (build)]]
- [[ttrpgs/Order of the Wandering Mind/Prescient Bard (build)]]