- Role: Leader. Your spells inspire and invigorate your allies. Your spells also include significant control elements, making controller a natural secondary role. - Power Source: Arcane. You channel magical power through words and music, studying long and hard to master the power contained in the lore and sagas of old. - Key Abilities: Charisma, Intelligence, Constitution - Armor Proficiencies: Cloth, leather, hide, chainmail; light shield - Weapon Proficiencies: Simple melee, longsword, scimitar, short sword, simple ranged, military ranged - Implements: Wands - Bonus to Defense: +1 Reflex, +1 Will - Hit Points at 1st Level: 12 + Constitution score - Hit Points per Level Gained: 5 - Healing Surges per Day: 7 + Constitution modifier - Trained Skills: Arcana. From the class skills list below, choose four more trained skills at 1st level. - Class Skills: - Acrobatics (Dex) - Arcana (Int) - Athletics (Str) - Bluff (Cha) - Diplomacy (Cha) - Dungeoneering (Wis) - Heal (Wis) - History (Int) - Insight (Wis) - Intimidate (Cha) - Nature (Wis) - Perception (Wis) - Religion (Int) - Streetwise (Cha) - Class Features - [[Bardic Training]] - [[Bardic Virtue (feature)]] - [[Majestic Word (power)]] - [[ttrpgs/Order of the Wandering Mind/Multiclass Versatility (feature)]] - [[Skill Versatility (feature)]] - [[Song of Rest (feature)]] - [[Words of Friendship (power)]] - Builds - [[ttrpgs/Order of the Wandering Mind/Cunning Bard (build)]] - [[ttrpgs/Order of the Wandering Mind/Valorous Bard (build)]] - [[ttrpgs/Order of the Wandering Mind/Prescient Bard (build)]]