- "You think I’m just a simple scholar, my head buried amid my scrolls and books? Think again!” Prerequisite: Wizard class You didn’t leave behind the thrill of battle when you took up the mantle of wizard, so why should you stand back and let the fighters have all the fun? You have developed skills and techniques that have turned you into a true battle mage, ready to deal damage up close and personal or from afar, depending on the situation and how the mood strikes you. You have even learned of a technique for using arcane energy to temporarily stave off death—and you can’t wait to try it out in battle! - Battle Mage Path Features Arcane Riposte (11th level): Imbued with magical might, your hands bristle with arcane energy in the heat of battle. When a creature provokes an opportunity attack from you, make an opportunity attack with one of your hands (Dexterity vs. AC). Choose cold, fire, force, or lightning. You deal 1d8 + Intelligence modifier damage of that type with this attack. Battle Mage Action (11th level): When you spend an action point to take an extra action, you also gain a +4 bonus to attack rolls until the start of your next turn. Battle Edge (16th level): When you first become bloodied in an encounter, you can use any at-will power you know as an immediate reaction. Battle Mage Spells Forceful Retort Battle Mage Attack 11 The power and certainty of your words knock your enemies off their feet. Encounter ✦ Arcane, Implement Standard Action Close burst 1 Target: Each enemy in burst Attack: Intelligence vs. Fortitude Hit: 3d8 + Intelligence modifier force damage, and you push the target 1 square and it is knocked prone. Arcane Rejuvenation Battle Mage Utility 12 In a bad spot, you draw on arcane energy to help you stay on your feet. Daily ✦ Arcane, Healing Immediate Interrupt Personal Trigger: You are reduced to 0 hit points or fewer Effect: You regain hit points equal to your level + your Intelligence modifier. Closing Spell Closing Spell Battle Mage Attack 20 You save the best for last—a devastating display of pure elemental power that your enemies aren’t likely to see again. Daily ✦ Arcane, Implement; Cold, Fire, Lightning, or Thunder Standard Action Area burst 5 within 20 squares Target: Each enemy in burst Attack: Intelligence vs. Reflex Hit: 3d10 + Intelligence modifier damage of a particular damage type, chosen by you from the following list: cold, fire, lightning, or thunder. Add 5d10 damage of the same damage type if you have no other daily powers remaining. Miss: Half damage.