- "You think I’m just a simple scholar, my head buried amid
my scrolls and books? Think again!”
Prerequisite: Wizard class
You didn’t leave behind the thrill of battle when you
took up the mantle of wizard, so why should you stand
back and let the fighters have all the fun? You have
developed skills and techniques that have turned you
into a true battle mage, ready to deal damage up close
and personal or from afar, depending on the situation
and how the mood strikes you. You have even learned
of a technique for using arcane energy to temporarily
stave off death—and you can’t wait to try it out in battle!
- Battle Mage Path Features
Arcane Riposte (11th level): Imbued with magical might, your hands bristle with arcane energy in the
heat of battle. When a creature provokes an opportunity attack from you, make an opportunity attack with
one of your hands (Dexterity vs. AC). Choose cold, fire,
force, or lightning. You deal 1d8 + Intelligence modifier damage of that type with this attack.
Battle Mage Action (11th level): When you
spend an action point to take an extra action, you also
gain a +4 bonus to attack rolls until the start of your
next turn.
Battle Edge (16th level): When you first become
bloodied in an encounter, you can use any at-will
power you know as an immediate reaction.
Battle Mage Spells
Forceful Retort Battle Mage Attack 11
The power and certainty of your words knock your enemies off
their feet.
Encounter ✦ Arcane, Implement
Standard Action Close burst 1
Target: Each enemy in burst
Attack: Intelligence vs. Fortitude
Hit: 3d8 + Intelligence modifier force damage, and you
push the target 1 square and it is knocked prone.
Arcane Rejuvenation Battle Mage Utility 12
In a bad spot, you draw on arcane energy to help you stay on your
feet.
Daily ✦ Arcane, Healing
Immediate Interrupt Personal
Trigger: You are reduced to 0 hit points or fewer
Effect: You regain hit points equal to your level + your Intelligence modifier.
Closing Spell Closing Spell Battle Mage Attack 20
You save the best for last—a devastating display of pure elemental
power that your enemies aren’t likely to see again.
Daily ✦ Arcane, Implement; Cold, Fire, Lightning, or
Thunder
Standard Action Area burst 5 within 20 squares
Target: Each enemy in burst
Attack: Intelligence vs. Reflex
Hit: 3d10 + Intelligence modifier damage of a particular
damage type, chosen by you from the following list: cold,
fire, lightning, or thunder. Add 5d10 damage of the same
damage type if you have no other daily powers remaining.
Miss: Half damage.