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Last Updated:
- [[2021-02-24]]
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_My blood courses with arcane power, as you are about to see._
Prerequisite: Wizard class
You have learned to combine blood with arcane formulas to cast more powerful spells—your own blood. Your blood is your life, but it is also your source of power. Few wizards step upon this path to arcane mastery, because it is a path steeped in pain and soaked in blood. But you have embraced the way of blood and magic, and you have become more powerful because of it.
## Blood Mage Path Features
### Blood Action (11th level)
When you spend an action point to take an extra action, if you use your action to make an attack that hits, that attack deals ongoing 10 damage (save ends).
### Bolstering Blood (11th level)
_You learn to turn your own pain into additional pain for your enemies. When you use a wizard encounter power, a wizard daily power, or a blood mage power that deals damage, you can, once per turn as a free action just prior to using the power, deal either a minor wound or a severe wound to yourself.
A minor wound deals 1d10 damage to you.
A severe wound deals 2d10 damage to you.
When the power you use damages a target, you deal
extra psychic damage equal to the damage you dealt to yourself._
### Burning Blood (16th level)
When you use your second wind, enemies within 10 squares of you take psychic damage equal to your Constitution modifier. If those enemies are currently suffering from an effect that you caused, add your Intelligence modifier. They also take ongoing 5 fire damage (save ends).
## Blood Mage Spells
### Blood Pulse
_Blood Mage Attack 11
A mote of crimson plasma springs from your hand, streaks across the battlefield, and detonates amid your enemies, covering them in a blood-red shroud.
Encounter ✦ Arcane, Implement
Standard Action Area burst 3 within 20 squares
Target: Each enemy in burst
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier damage, and until the end of your next turn the target takes 1d6 damage for every square it leaves._
### Soul Burn
_Blood Mage Utility 12
You trade your recuperative ability for more arcane power.
Daily ✦ Arcane
Minor Action Personal
Effect: You spend a healing surge. Instead of regaining hit points, you regain one encounter power you have already used._
### Destructive Salutation
_Blood Mage Attack 20
You greet your enemies with a psychic wave that scrambles their minds and leaves them stunned.
Daily ✦ Arcane, Implement, Psychic
Standard Action Area burst 3 within 20 squares
Target: Each enemy in burst
Attack: Intelligence vs. Will
Hit: 6d6 + Intelligence modifier psychic damage, and the target takes ongoing 10 psychic damage and is stunned (save ends both).
Miss: Half damage, no ongoing damage, and the target is stunned until the end of your next turn._