- This ugly blob of flesh is a creature bound to your service, but it
would prefer to be back in the Abyss.
Speed 5, fly 3 (hover)
Constant Benefits
You gain a +2 bonus to Intimidate checks.
You can read and speak Abyssal.
- Active Benefits
- [[Alchemical synergy (familiar)]]
- "Alchemical Synergy: Once per encounter, when you hit a bloodied creature adjacent to your bound demon, you gain 1d8 temporary hit points.
Level 11: 2d8 temporary hit points.
Level 21: 3d8 temporary hit points."
- Mine is a dark midnight blue with pulsing red eyes. He's smaller than me, but his quiet strength is obvious to those with a discerning eye. His wrists are manacled with thick, heavy blue chains, tied to each ankle. Somehow, he still manages to be menacing.
- When passive, he turns into a demon on my arm, one whose eyes follow you.
- To make him active, I outstretch my arm, push up my sleeve. My eyes go red as I say, in a language most don't understand, "Come to me, infernal servant."
- Familiars are destroyed if reduced to 0 or fewer HP. They return in passive mode after a short or long rest.
- Familiars cannot attack, but can use defenses, skills, abilities, and other actions. Familiars cannot manipulate objects.
- It's a minor action to switch between passive and active modes.
- Familiars can only be within range 20 of you.