- This ugly blob of flesh is a creature bound to your service, but it would prefer to be back in the Abyss. Speed 5, fly 3 (hover) Constant Benefits You gain a +2 bonus to Intimidate checks. You can read and speak Abyssal. - Active Benefits - [[Alchemical synergy (familiar)]] - "Alchemical Synergy: Once per encounter, when you hit a bloodied creature adjacent to your bound demon, you gain 1d8 temporary hit points. Level 11: 2d8 temporary hit points. Level 21: 3d8 temporary hit points." - Mine is a dark midnight blue with pulsing red eyes. He's smaller than me, but his quiet strength is obvious to those with a discerning eye. His wrists are manacled with thick, heavy blue chains, tied to each ankle. Somehow, he still manages to be menacing. - When passive, he turns into a demon on my arm, one whose eyes follow you. - To make him active, I outstretch my arm, push up my sleeve. My eyes go red as I say, in a language most don't understand, "Come to me, infernal servant." - Familiars are destroyed if reduced to 0 or fewer HP. They return in passive mode after a short or long rest. - Familiars cannot attack, but can use defenses, skills, abilities, and other actions. Familiars cannot manipulate objects. - It's a minor action to switch between passive and active modes. - Familiars can only be within range 20 of you.