- “I have seen your fate, written in the waves of the Astral Sea.” Prerequisite: Cleric class You become the voice of your god, full of prophecy and omens. When you use your prophetic powers, your eyes glow with the silvery depths of the Astral Sea. - # Divine Oracle Path Features - ## Foresight (11th level) - You and each ally within 5 squares of you can’t be surprised. Also, you roll twice when making an initiative check; use whichever roll you like. - ## Prophetic Action (11th level) - When you spend an action point to take an extra action, you also gain an extra move action that you can use during another turn later in this encounter. - ## Terrifying Insight (16th level) - Whenever you make an attack against Will, you can roll twice and use the higher result. If the attack misses, you are dazed until the end of your next turn. - # Divine Oracle Prayers - ## Prophecy of Doom - Divine Oracle Attack 11 You predict dire results for your enemy. Encounter ✦ Divine Standard Action Ranged 5 Target: One creature Effect: You or an ally who hits the target with an attack can choose to make the attack a critical hit. This power lasts until the end of your next turn or until you or an ally uses it to make an attack a critical hit. - ## Good Omens - Divine Oracle Utility 12 You peer into the future and predict good fortune for you and your allies. Daily ✦ Divine Standard Action Ranged 10 Targets: You and each ally in range Effect: The targets gain a +5 power bonus to all d20 rolls until the end of your next turn, but the targets cannot score critical hits while this power is in effect. - ## Hammer of Fate - Divine Oracle Attack 20 You hammer your foe with prophetic words of power. If your foe avoids the barrage, you can untangle the lines of fate and perform a different action. Daily ✦ Divine, Implement Standard Action Ranged 20 Target: One creature Attack: Wisdom vs. Will Hit: 5d10 + Wisdom modifier damage. Miss: Rewind your turn to the moment before you made the attack, and you don’t use this power. Choose a different standard action this turn. You can’t use hammer of fate again until the next encounter. -