I can choose human, elf, and half-elf feats ([[Dual Heritage]]) ## Feats selected ### [[ttrpgs/Order of the Wandering Mind/Linguist (feat)]] ### [[Destructive Wizardry (feat)]] > Prerequisite: Dex 13, wizard > Benefit: When you use an arcane attack power and hit two or more creatures, you gain a +2 bonus to that power’s damage rolls. This bonus increases to +3 at 11th level and to +4 at 21st level. ### [[Bardic Ritualist (feat)]] > Prerequisite: Int 13, Cha 13 > Benefit: You gain training in the Arcana skill. You gain the bard’s [[Bardic Training]] class feature. > Errata: Add the following line: “In addition, you can wield bard implements.” The multiclass feat should provide proficiency with the relevant class’ implement." [[Bardic Training]]: > You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: one 1st-level ritual that has bard as a prerequisite (see Chapter 4) and another 1st-level ritual. > In addition, you can perform one bard ritual per day of your level or lower without expending components, although you must pay any other costs and use any focus required by the ritual. > At 11th level, you can perform two bard rituals per day of your level or lower without expending components; at 21st level, you can perform three. ### [[Truenaming (feat)]] ## Feats I like ### [[Tome Expertise (feat)]] > The tomes you study reveal ancient and dangerous secrets. Your familiarity with these books lets you access their power more easily and make your conjurations and summoned monsters more fearsome. > Benefit: You gain a +1 feat bonus to implement attack rolls that you make with a tome. This bonus increases to +2 at 11th level and +3 at 21st level. > In addition, enemies adjacent to your conjurations or summoned creatures grant combat advantage. An enemy that is immune to fear is immune to this effect. ### [[Meditative State (feat)]] from [[Truenaming (feat)]] > Dispel fear, rage, despair, emotion-based effects. ### [[Implement Expertise (feat)]] > Benefit: Choose a type of implement. You gain a +1 bonus to attack rolls with any implement power you use through that type of implement. The bonus increases to +2 at 15th level and +3 at 25th level. > Special: You can take this feat more than once. Each time you take this feat, choose a different type of implement. ### [[Enlarge Spell (feat)]] > Prerequisite: Wis 13, wizard > Benefit: Before using a a wizard at-will or encounter attack power, you can choose to take a –2 penalty to each die of damage rolled with the power to increase the size of its blast or its burst by 1. You can’t use this feat on a power that doesn’t roll dice for damage. (Errata'd) ### [[ttrpgs/Order of the Wandering Mind/Hybrid Talent (feat)]]s - [[ttrpgs/Order of the Wandering Mind/Arcane Implement Mastery]] - [[ttrpgs/Order of the Wandering Mind/Orb of Imposition]] > Once per encounter as a free action, either: > Choose one creature you cast a wizard spell on that has an effect that lasts until the subject succeeds on a saving throw. That creature takes a penalty to its saving throws against that effect equal to your [[Wisdom (Wis)]] modifier. > Extend the duration of an effect created by a wizard at-will spell (such as [[Cloud of Daggers (power)]]) or [[Ray of Frost (power)]] that would otherwise end at the end of your current turn. It ends at the end of your next turn instead. - Good for [[Control Wizard]] - Must be wielding an orb - [[Tome of Readiness]] > When you select this form of implement mastery, choose a wizard encounter attack power of your level or lower that you don’t already know. That power is now stored and available for your use at a later time. Once per encounter as a free action, you can use the stored power by expending another unused wizard encounter attack power of its level or higher. You must still take the normal action required to use the stored power. > Each time you reach a level that lets you choose an encounter power, you can replace the stored power with a new wizard encounter attack power of your level or lower that you do not already know. You must wield a tome to benefit from this feature. Wizards of all builds appreciate this form of mastery because of the flexibility it allows them during combat. - [[Channel Divinity (Hybrid)]] - [[ttrpgs/Order of the Wandering Mind/Cleric Armor Proficiency]] ### [[Arcane Familiar (feat)]] ### [[Astral Fire (feat)]] > Prerequisites: Dex 13, Cha 13 > Benefit: You gain a +1 feat bonus to damage rolls when you use a power that has the fire or radiant keyword. > At 11th level, this bonus increases to +2. At 21st level, it increases to +3.