Fire bats are flying, medium-sized creatures engulfed in flame. The most dangerous thing about them is their propensity to burst into flame when they are sufficiently wounded. The explosion is more deadly than their normal attacks! Fire bats are native to the Elemental Chaos, a plane where elements roam freely. It's a mixture of all elemental planes that touch the prime material plane. But they crossed over into the prime material plane. Unintelligent and sometimes domesticated by creatures who are immune to its fire. They are beasts and skirmishers that seek easy prey and run away when they're about to die. ## Defenses ### Variant 1 | Defense | Value | | --------------------- | ----- | | [[Reflex Defense]] | 20 | | [[Fortitude Defense]] | 15 | | [[Will Defense]] | 13 | | [[Armor Class]] | 20 | ### Variant 2 Found in [[71_20210522 Saving prisoners]] in [[The Chasm]]. This variant is bigger, charged with blue lightning, and created from an errant bit of lightning that hit it. | Defense | Value | | --------------------- | ----- | | [[Reflex Defense]] | 22 | | [[Fortitude Defense]] | | | [[Will Defense]] | 17 | | [[Armor Class]] | 22 | ## Movement - Flying, 8 squares (40 feet) - Can swoop _through_ enemies and deal all of them damage. ## Attacks - *Fiery Touch* - AoE Attack: 13 vs Reflex after it flies to us - 7 and ongoing 5 damage - Fire bats are good to use [[Moment of Glory (power)]] on because of the ongoing fire damage they deal. - *Fire Burst* (?) - when bloodied, close burst 2 vs reflex, push 2 -- fire and force damage - *Fiery Swoop* - Move through anyone in three squares and set them on fire - Sonic shriek in a cone ([[Fire Bats#Variant 2|Variant 2]] only) ## Encounters - [[57_20210320 Fighting the Bats]], in [[The Chasm]]: but these ones had blue fire. - [[60_20210410 Trading with a Plague Gazer]] in [[The Chasm]]