- “Some deserve nothing but death, and those most deserving are marked by their crimes. Like a requiem’s crescendo,
I pursue the marked ever more closely to give them
their due.”
Prerequisite: Bard
Rumors of an ancient organization of assassin-bards
sometimes surface in taverns. Such tales are quickly
quelled as foolish romance, of course. If the existence
of the secret group to which you belong became
common knowledge, your work would be that much
harder to accomplish.
Your shadowy organization, known as the Grave
Callers, has tasked its members to seek out and slay
those who prey on the innocent. Its leaders identify
those individuals to you through clever courier drops
or magical sendings, marking them indelibly as your
targets. You are making the world a better place
with each undesirable element that you remove, and
that knowledge drives you to continue your work.
Through your ancient and deadly song, you improve
the chances of all other creatures, one death at
a time.
Grave Caller Path Features
Dirge of Inescapable Doom (11th level): Once
per encounter as a minor action, you can place a
deathmark on a single enemy within 10 squares
of you. The deathmark lasts until the end of the
encounter. If you miss with an encounter attack
power against a creature that has your deathmark,
the attack still deals 1d6 + your Charisma modifier
damage.
Gravecall Action (11th level): When you spend
an action point to take an extra action, you gain a +4
bonus to damage rolls until the end of your next turn.
Path to the Grave (16th level): Whenever you
make an attack roll with an encounter or a daily
attack power against a creature that has your deathmark, roll a d20 twice and use either result.
Grave Caller Spells
Visions of Doom Grave Caller Attack 11
You sing a secret note that seeks out your chosen enemy, wracking it with painful images of its coming demise.
Encounter ✦ Arcane, Implement, Psychic
Standard Action Ranged 10
Target: One creature that has your deathmark
Attack: Charisma vs. Will
Hit: 2d10 + Charisma modifier psychic damage. Until the
end of your next turn, one ally within 10 squares of you
gains a +2 power bonus to attack rolls against the target.
Cloak of Sound Grave Caller Utility 12
You shroud your form in dark whispers, hindering your quarry’s
ability to see you.
Encounter ✦ Arcane, Illusion
Minor Action Personal
Effect: Until the end of your next turn, you are invisible to
a creature that has your deathmark.
Inevitability of the Grave Grave Caller Attack 20
You call out a series of deadly notes, each one bringing your foe
closer to its ordained demise.
Daily ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature that has your deathmark
Attack: Charisma vs. Fortitude
Hit: 3d10 + Charisma modifier damage, and ongoing 10
damage (save ends). The target takes a –2 penalty to its
saving throws against the ongoing damage.
Aftereffect: Ongoing 5 damage (save ends).
Miss: Half damage, and ongoing 5 damage (save ends).