# Hall of Justice
Temple in the [[Protector's Enclave]] in [[Neverwinter]], dedicated to [[Tyr]]. It largely survived the [[ttrpgs/Order of the Wandering Mind/Mount Hotenow eruption|The Mount Hotenow Eruption]]. [[Neverember]] fixed up this Hall, but the priests he got were priests of [[Torm]], not Tyr.

There are life-sized statues on pillars - different people with different professions. 12 of them: 6 on each side of the hallway. On the far end is a gigantic statue of [[Tyr]]. He is the "maimed god". He's holding a warhammer up with one hand on which are balanced scales of justice. His other hand is cut off.
The architecture here is different from that of the [[Vault of the Nine]] and the [[Teleportation Spire]]. Those had dwarven and eladrin influences; this one is purely human architecture from that era (ancient). No mixes from other races.
The main priest is a [[ttrpgs/Order of the Wandering Mind/Deva]] named [[Chand Stamaraster]]. There are a few acolytes of Tyr in their blue robes here as well, but according to Chand, none of them can channel Tyr's power at the same level that he can.
The partly marble, party glass statues are missing a few glass/crystal pieces.
- Crystal shard that was part of a bow - returned by [[Ka'ira]] after it was given to her by [[Kycius]]. [[49_20210131 How to fix the Hall of Justice]]
- Glass staff - [[Ka'ira]] and [[Maestro]] have gotten this, but [[Krieger]] left it buried under a tree in [[Thundertree]].
- [[Eraithe]] has [[The Elven Glass Longsword]]
- [[Krieger]] has one of the crystal shards.