- “I bring a message from my god—and you will hear it, on
pain of death.”
Prerequisite: Cleric
You are a herald of the gods, imbued with divine will. Wherever you travel, you announce the intentions and desires of your patron. Your actions, words, and beliefs are windows into the gods’ dominions, and through them shines the divine presence.
Although you serve a single deity, you enjoy a special connection with all divine powers, allowing them to subtly influence you and those around you. You might even be moved to prophesy from time to time. Some devotees of your faith might distrust this relationship; although they too honor all the gods, they take pride in their service to a single deity.
Whenever you speak in Supernal or utter your prayers, a tongue of fire appears over your head. The flame does not burn and sheds only the faintest light,but it does identify your special status.
- # Holy Emissary Path Features
- ## Holy Tongue (11th level)
- You are fluent in Supernal.
- ## Gift of Hope (11th level)
- Any ally who ends his or her turn adjacent to you gains a bonus to saving throws equal to your Wisdom modifier until the start of his or her next turn.
- ## Gift of Grace Action (11th level)
- When you spend an action point to take an extra action, each ally adjacent to you also gains a bonus to all defenses equal to your Wisdom modifier until the end of your next turn.
- ## Gift of Life (16th level)
- When you restore hit points to a bloodied target by using a divine healing power, the target regains 1d6 additional hit points.
- # Holy Emissary Prayers
- ## Trumpet of Awe
- Holy Emissary Attack 11
Astral trumpets announce your god. Your allies take heart and your enemies quail before the divine presence.
Encounter ✦ Divine, Implement, Thunder
Standard Action Close blast 3
Target: Each enemy in blast
Attack: Wisdom vs. Will
Hit: 1d8 + Wisdom modifier thunder damage, and the
target grants combat advantage until the end of your
next turn.
Effect: Each ally in the blast can make a saving throw with a bonus equal to your Charisma modifier.
- ## Call Home the Weary
- Holy Emissary Utility 12
Your ally has fought well, but now must withdraw to rest and recover.
Encounter ✦ Divine, Healing, Teleportation
Standard Action Ranged 10
Target: One bloodied ally
Effect: The target teleports to a square adjacent to you and can spend a healing surge, adding your Charisma modifier to the hit points regained.
- ## Message of War
- Holy Emissary Attack 20
You raise your voice in song, joining your music with an angelic choir to urge your comrades to victory.
Daily ✦ Divine, Implement, Radiant
Standard Action Ranged 10
Target: One enemy
Attack: Wisdom vs. Reflex
Hit: 3d8 + Wisdom modifier radiant damage.
Effect: Each ally adjacent to the target can make a melee basic attack against it as a free action, with a bonus to the attack roll and the damage roll equal to your Charisma modifier.