- Tags:: #[[Dungeons & Dragons]]
- Your cleric training might represent a youthful devotion or a newly discovered dedication to a god
- No Channel Divinity and Ritual Casting class features
- Role:: Leader
- Power Source: Divine
- Key Abilities::
- [[Wisdom (Wis)]]
- [[Strength (Str)]]
- [[Charisma (Cha)]]
- Armor proficiencies:
- Cloth
- leather
- hide
- chainmail
- Weapon proficiencies::
- simple melee
- simple ranged
- Implement::
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- Holy symbols
- Bonus to Defense::
- +1 [[Will Defense]]
- HP at 1st level:: (hybrid cleric) 6
- HP per level gained:: ( hybrid cleric) 2.5
- Healing surges per day:: (hybrid cleric) 3.5
- Class skills::
- [[ttrpgs/Order of the Wandering Mind/Arcana (Skill)]]
- [[ttrpgs/Order of the Wandering Mind/Diplomacy (Skill)]]
- [[Heal (Skill)]]
- [[ttrpgs/Order of the Wandering Mind/History (Skill)]]
- [[ttrpgs/Order of the Wandering Mind/Insight (Skill)]]
- [[ttrpgs/Order of the Wandering Mind/Religion (Skill)]]
- D&D/Class Features::
- [[Healer's Lore]]
- [[Healing Word (Hybrid)]]:: Same as [[Healing Word (power)]], but you can only use it once per encounter
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- D&D/Hybrid Talent Options:: (if you take [[ttrpgs/Order of the Wandering Mind/Hybrid Talent]] feat)
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- [[ttrpgs/Order of the Wandering Mind/Cleric Armor Proficiency]]: proficiency with leather armor, hide armor, chainmail
- [[Channel Divinity (Hybrid)]]: same as [[Channel Divinity]] but you start with a single cleric Channel Divinity power of your choice