- Tags:: #[[Dungeons & Dragons]] - Your cleric training might represent a youthful devotion or a newly discovered dedication to a god - No Channel Divinity and Ritual Casting class features - Role:: Leader - Power Source: Divine - Key Abilities:: - [[Wisdom (Wis)]] - [[Strength (Str)]] - [[Charisma (Cha)]] - Armor proficiencies: - Cloth - leather - hide - chainmail - Weapon proficiencies:: - simple melee - simple ranged - Implement:: <!--ID: 1631100132065--> - Holy symbols - Bonus to Defense:: - +1 [[Will Defense]] - HP at 1st level:: (hybrid cleric) 6 - HP per level gained:: ( hybrid cleric) 2.5 - Healing surges per day:: (hybrid cleric) 3.5 - Class skills:: - [[ttrpgs/Order of the Wandering Mind/Arcana (Skill)]] - [[ttrpgs/Order of the Wandering Mind/Diplomacy (Skill)]] - [[Heal (Skill)]] - [[ttrpgs/Order of the Wandering Mind/History (Skill)]] - [[ttrpgs/Order of the Wandering Mind/Insight (Skill)]] - [[ttrpgs/Order of the Wandering Mind/Religion (Skill)]] - D&D/Class Features:: - [[Healer's Lore]] - [[Healing Word (Hybrid)]]:: Same as [[Healing Word (power)]], but you can only use it once per encounter <!--ID: 1631100132071--> - D&D/Hybrid Talent Options:: (if you take [[ttrpgs/Order of the Wandering Mind/Hybrid Talent]] feat) <!--ID: 1631100132074--> - [[ttrpgs/Order of the Wandering Mind/Cleric Armor Proficiency]]: proficiency with leather armor, hide armor, chainmail - [[Channel Divinity (Hybrid)]]: same as [[Channel Divinity]] but you start with a single cleric Channel Divinity power of your choice