- “When the scourge wind blows coldest from the heights, I
will be ready. My voice will be added to the melody that will preserve the eladrin from an ancient foe.”
Prerequisite: Bard
Far to the north in the Feywild echo of the world, a freezing wind howls out of the Scourge Mountains
every twenty years. Colloquially called the scourge
wind, this is no common gale; it is the manifestation
of an ancient curse, created when an infant eladrin
princess of elder blood was slain in her crib. That evil
deed resonates yet, despite efforts by later sovereigns
to make amends, building year after year until a sentient, malevolent storm is born. Infused with rage for
innocence lost, the lethal blast is bent on freezing to
death as many creatures as possible before it blows
itself out.
In answer to this recurring threat, the eladrin of
the foothills found a way to keep the scourge wind
at bay—a song of life that diminishes the hatred and
fury of the storm and ameliorates its lethal cold. As a
life singer, you have studied this song and honed your
voice to pacify the scourge wind. Your sacred quest is
to travel the worlds, promoting peace and protecting
life, so that you can infuse your song with the experience you gain. When the scourge wind next blows,
you and the chorus of other life singers will be ready
to lift your voices in the great song of life.
- # Life Singer Path Features
- ## Find Another Way (11th level)
- Allies within 5 squares of you gain a +2 bonus to skill checks and ability checks.
- ## Peaceful Action (11th level)
- Whenever an ally within 5 squares of you spends an action point to take an extra action that is not an attack, that ally gains 1d8 + your Charisma modifier temporary hit points.
- ## Serene Will (16th level)
- If you miss with an attack roll for an attack that targets Will, you can reroll the attack roll. If this attack does not deal damage, you gain a +2 power bonus to the reroll.
- # Life Singer Spells
- ## Pacifying Voice
- Life Singer Attack 11
You croon in quiet tones that calm the rage in your enemy’s heart.
Encounter ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: Until the end of your next turn, the target is dazed and weakened and takes a penalty to attack rolls equal to your Intelligence modifier.
- ## Inspired Solutions
- Life Singer Utility 12
Your calm leadership inspires your allies to find creative, nonviolent solutions to a challenge.
Daily ✦ Arcane
Standard Action Close burst 5
Target: You and each ally in burst
Effect: Each target can take an extra standard action as part of his or her next turn. The target cannot spend this extra action to make an attack that deals damage.
- ## Soothing Song
- Life Singer Attack 20
You sing a gentle lullaby that causes your foes to sink into a [[Deep sleep]] and gives your allies a chance to catch their breath.
Daily ✦ Arcane, Healing, Implement
Standard Action Close burst 3
Target: Each enemy in burst
Attack: Charisma vs. Will
Hit: The target falls unconscious (save ends). Each ally in the burst can spend a healing surge.
If an ally attacks an affected target, the target
immediately awakens. The ally does not have combat advantage against the target for that attack and cannot make a coup de grace attack against it.