- “I stand in the center of a storm you cannot see, a storm of arcane spells waiting to be snatched from the maelstrom and used as I see fit.” Prerequisite: Wizard class To you, the arcane energy flowing through the world is like a raging storm that only you can see. Moreover, you can shape and control this arcane storm to accomplish amazing things. The storm consists of individual spells, like each drop of rain in the maelstrom, and you can pluck these spells free and direct them as you will. You are a spellstorm mage, and you stand among the arcane torrent and use it to enhance the power that you wield. - # Spellstorm Mage Path Features - ## Extra Damage Action (11th level) - When you spend an action point to take an extra action, you also add one-half your level to the damage dealt by any of your standard action attacks this turn. - ## Storm Spell (11th level) - Once per day, you can reach into the spellstorm and extract a spell you have already used so that you can use it again. Make a Wisdom check. The result indicates the kind of spell you can extract. You can instead extract a spell using a lower result than the result you rolled, if you so choose. 1–10: Encounter utility spell. 11–15: Encounter attack spell. 16–20: Daily utility spell. 21 or higher: Daily attack spell. - ## Storm Fury (16th level) - When you first become bloodied in an encounter, you unleash a burst of arcane energy that deals 5 + your Wisdom modifier lightning damage to all your enemies within 10 squares of you. - # Spellstorm Mage Spells - ## Storm Cage - Spellstorm Mage Attack 11 You trap your enemies in a cage made of lightning and filled with roaring thunder. Encounter ✦ Arcane, Conjuration, Implement, Lightning, Thunder Standard Action Area burst 2 within 20 squares Target: Each creature in burst Attack: Intelligence vs. Reflex Hit: 4d6 + Intelligence modifier lightning and thunder damage. Effect: You conjure a wall in the 16 outer squares of the burst (forming a square enclosure). Any creature that starts its turn adjacent to the wall or moves into a wall square takes 10 lightning damage. Moving into a wall square costs 1 extra square of movement. The wall does not grant cover or concealment. It lasts until the end of your next turn. - ## Sudden Storm - Spellstorm Mage Utility 12 With a wave of your hand, you create an area of torrential rain that creatures have difficulty passing through. Daily ✦ Arcane, Zone Standard Action Area burst 2 within 20 squares Effect: The burst creates a zone of wind and rain that lasts until the end of your next turn. Squares in the zone are difficult terrain and are lightly obscured. As a move action, you can move the zone up to 5 squares. Sustain Minor: The zone persists. - ## Maelstrom of Chaos - Spellstorm Mage Attack 20 Arcane winds and a hailstorm of force energy surrounds you, battering your enemies and teleporting them from one place to another. Daily ✦ Arcane, Force, Implement, Teleportation Standard Action Close burst 10 Target: Each enemy in burst Attack: Intelligence vs. Fortitude Hit: 3d8 + Intelligence modifier force damage, and you can teleport the target to a location of your choice within the burst. Miss: Half damage, and no teleportation.