- “Death to all tyrants.”
Prerequisite: Dragonborn, genasi, half-orc, or
human
For ages your folk fought against the mighty dragon
lords of Abeir. Although the catastrophe of the Spellplague broke the power of the draconic tyranny in
some lands, others still suffer under the cruel talons
and fell magic of dragonkind, both in Faerûn and
Returned Abeir. You have vowed to free all those still
enslaved by dragons, and to vigilantly defend free
lands from the great wyrms.
Steelsky liberators draw upon the power of an
ancient divine blessing granted to the mortals who
suffered under dragons long ago. No one knows
what god or being created this blessing, but over
time it has grown stronger and stronger. Each
mortal soul that suffers under draconic oppression
lends the weight of its sorrow and outrage to this
mystic force; the harder the Abeiran dragon lords
tried to eradicate the liberators, the stronger they
made their enemies.
Most steelsky liberators hail from Returned Abeir,
since the oppression of ages of draconic rule still
weighs heavily on those lands. However, some of
these crusaders were among the dragonborn and
genasi of Akanûl, Tymanther, and other lands transferred into Faerûn during the Spellplague. In the
decades since, heroes from lands threatened by dragons have come to these Abeiran kingdoms to learn
the secrets of defeating such powerful foes.
Steelsky Liberator Features
Draconic Enemy (11th level): You gain a +2
bonus to all your defenses against attack rolls by
dragons.
Steelsky Heritage (11th level): When you spend
an action point to take an extra action, you regain the
use of a racial encounter power if you have already
expended it this encounter. If you are human, you
gain a +1 bonus on all d20 rolls until the end of your
next turn.
Liberator’s Resolve (16th level): You gain a
+5 bonus to saving throws against charm and fear
effects.
Steelsky Liberator Prayers
Liberator’s Blow Steelsky Liberator Attack 11
The spirits of generations of slaves who chose to fight and die
free guide your righteous blade.
Encounter ✦ Divine, Weapon
Standard Action Ranged 10
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. If the target is Large
or larger, any ally adjacent to the target can shift 1 square.
Steelsky Stance Steelsky Liberator Utility 12
Focused into your blade, the ancient power that shaped Abeir’s
skies shakes Abeir’s would-be masters.
Daily ✦ Divine, Stance
Minor Action Personal
Effect: If you hit a dragon or an elemental with a melee
attack, that target is weakened until the end of your next
turn.
Break the Chains Steelsky Liberator Attack 20
Wild energy plays along your blade. The strike of your sword
disrupts the enchantments that dragons and other monsters use
to enslave mortals to their will.
Daily ✦ Divine, Reliable, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Reflex
Hit: 4[W] + Strength modifier damage, and any allies
within 10 squares of you under the influence of a charm
or fear effect created by the target can make a saving
throw, even if the effect is not normally one that a save
can end.