# [[The Deck of Many Things]] A magical deck of cards that [[Krieger]] got for [[Maestro]]. It is a neutral magic item, meant to balance the world. Each card will either bring reward or ruin. It has 22 cards. When used, it disappears and reappears elsewhere. How the deck works: Maestro can use it, announce how many cards he will draw from the deck. So can allies around him. Once we have all announced how many cards we draw, the deck vanishes. All cards except Jester or Idiot will disappear once drawn. There's an equal number of harmful and beneficial effects. ## Potential effects - Balance: Changes your alignment to the opposite - Comet: Defeat the next monster single-handedly to reach the next level. - Dungeon: You are imprisoned by a powerful being. The rest of the party gets a quest to find you. - Ureal: You are cursed but there are easy ways to remove the curse. It might take a long time to remove the curse. -3 penalty to saving throws. - The Fates: Change the fabric of reality. Avoid any situation once. You can change what happened in the past - just one thing. It allows you to unravel reality and spin it anew. - Flames: You gain the enmity of an outsider (something outside this plane). - The Fool: You lose thousands of XP unless you choose to draw 2 more cards. - Gem: Wealth. - Idiot: Lose intelligence, but it can be removed by mortal means. - Jester: Gain tons of XP or draw two more cards beyond your declared number of cards. - Key: Gain a magic item that is a major magic weapon or implement. - Knight: Gain the service of a loyal mortal soldier (a strong one). - Moon: You are granted `dice: 1d4` wishes. - Rogue: One friend (NPC) secretly begins to hate you and plots against you. - Ruin: Lose all magical possessions including money. - Skull: Face undead dread wraiths alone. - Star: 2 points are permanently added to an ability score. You can go past 20. - Stun: Gain a beneficial wondrous item and XP. - Talons: All your magical items are irrevocably gone. - Throne: You become a true leader, get better at diplomacy, and you gain your own castle anywhere you choose. - Fizier: Ask any three questions and know the best answer to those questions if anyone, living or dead, knows or knew the answers. The query or request must be made in one year. - The Void: Instant disaster. Your body continues to function, but your psyche was trapped in a prison somewhere else. The party receives a quest to rescue you.