- The light of truth reveals all secrets and denies all
falsehoods.”
Prerequisite: Cleric
Deception worms its way through the world, corroding morals and subverting ideals. Only through
constant vigilance can this welling corruption be
checked. Many divine servants battle obvious foes—
undead, demons, and other foul creatures—but the
enemies you face are far more insidious. You explore
realms of shadow and deception, leading the fight
against enemies who use guile instead of brutality.
To combat such forces, you armor yourself in the
truth, using its radiance to burn away the lies and
falsehoods your foes employ. In your presence, the
enemy cannot hide or use its tricks, and it stands
exposed before you.
Facing the worst sort of villains leaves its mark on
you. You age prematurely, lines creasing your face,
but such ravages of the body do not extend to your
spirit. Each victory only firms your resolve. When
you wield your truthseeker powers in the name of
your god, your voice sounds like thunder and your
enemies quail before your righteous presence.
Truthseeker Path Features
Censuring Action (11th level): When you spend
an action point to use a divine attack power, until
the end of your next turn, any enemy that ends its
turn adjacent to you takes a –2 penalty to all defenses
(save ends).
Healing Truth (11th level): Each target of your
healing word power gains a +2 power bonus to all
defenses against fear, illusion, and polymorph effects
until the end of the encounter.
Unequaled Clarity (16th level): When you
make an Insight check, you can roll twice and use
either result. In addition, you gain a +4 bonus to passive Insight checks.
Truthseeker Prayers
Corruption Unveiled orruption Unveiled Truthseeker Attack 11
You brandish your symbol, whose irresistible glow reveals your
enemy’s secrets.
Encounter ✦ Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Will
Hit: 2d10 + Wisdom modifier radiant damage, and the
target cannot use fear, illusion, or polymorph powers
until the end of your next turn.
Shrine of Clarity Truthseeker Utility 12
Tracing a circle of binding power, you force your enemies to
stand and face you.
Encounter ✦ Divine, Zone
Standard Action Close burst 5
Effect: The burst creates a zone of planar interference that
lasts until the end of your next turn. Enemies cannot
teleport into the zone. While within the zone, enemies
cannot teleport and cannot benefit from phasing or being
insubstantial.
Moment of Truth oment of Truth Truthseeker Attack 20
Your holy symbol flashes, confounding a foe.
Daily ✦ Divine, Implement
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Will
Hit: The target is stunned and helpless until the end of
your next turn.
Aftereffect: The target is dazed (save ends).
Miss: The target is dazed (save ends).