- “Despoiler! Feel nature’s wrath!”
Prerequisite: Elf
Among the elves, a rare few embrace the splendor of
the natural world and draw power from its bountiful
life in ways that others cannot begin to understand.
Such elves champion nature in all its forms, placing
the needs of the wilderness above their own. These
heroes are called twilight guardians, for they preserve the wilderness from the encroaching darkness,
safeguarding the natural world from destruction at
the hands of the incautious and the malevolent alike.
Though it might seem that the twilight guardian
chooses to champion the cause of nature, most twilight guardians would say that the world chose them.
The world responds, they believe, to an uncommon
reverence for nature, an awareness of the true power
of life, and an understanding of the need for a harmonious balance to ensure the world’s survival. These
qualities arise most commonly among the elves,
and thus the path of the twilight guardian is unique
to that race.
As a twilight guardian, you evolve into a physical
conduit of natural power, channeling the life force of
the earth itself to better combat your enemies. The
power flowing though you sharpens your senses and
attunes you to your surroundings. Protecting the
wilderness is your paramount concern. You are not
required to safeguard a particular region, but instead
to protect nature wherever you go in your travels. As
long as you remain a stalwart protector, the natural
world will aid you in your crusade, lending you its
strength to ensure your triumph over those who
would contaminate the land.
Twilight Guardian
Path Features
Elfsight (11th level): You ignore the –2 penalty
for attacking an enemy that has concealment. Also,
your racial bonus to Perception checks increases to
+4, and the racial bonus to Perception checks that
you grant through your Group Awareness racial trait
increases to +2.
Accurate Action (11th level): When you spend
an action point to make an attack, you can make two
attack rolls for that attack and use either result.
Twilight Walk (16th level): You ignore difficult
terrain.
Twilight Guardian Powers
Bonds of Life Twilight Guardian Attack 11
Tendrils erupt from your target’s body, entwining it and holding
it fast.
Encounter
Standard Action Ranged 5
Target: One creature
Attack: Intelligence, Wisdom, or Charisma + 4 vs. Reflex
Level 21: Intelligence, Wisdom, or Charisma + 6 vs. Reflex
Hit: 1d10 + Wisdom modifier damage, and the target is
restrained until the end of your next turn.
Special: When you gain this power, choose Intelligence,
Wisdom, or Charisma as the ability you use when making
attack rolls with this power.
Twilight Stealth Twilight Guardian Utility 12
With a thought, you vanish into your surroundings.
Daily ✦ Illusion
Minor Action Personal
Effect: Until the end of your next turn, you are invisible
to any creature against which you have any cover or
concealment.
Nature’s Rage Twilight Guardian Attack 20
The world reflects your outrage, coming to life with sudden and
entangling ferocity.
Daily ✦ Zone
Standard Action Close blast 3
Target: Each enemy in blast
Attack: Intelligence, Wisdom, or Charisma + 6 vs. Reflex
Hit: 2d10 + Wisdom modifier damage, and the target is
restrained (save ends).
Effect: The blast creates a zone of writhing plants that lasts
until the end of the encounter. Any enemy that enters the
zone is restrained (save ends).
Special: When you gain this power, choose Intelligence,
Wisdom, or Charisma as the ability you use when making
attack rolls with this power.