
Waterdeep is a city called "The Jewel of the North" and the "City of Splendors". It is a commercial crossroads that is big on trade.
[[Neverember]] came from here. [[91_20210911 Neverember's Rally|According to him]], Waterdeep is "run by an unknown circle of lords", and he cites that as a reason why he has not been able to establish a trade agreement with it.
## Relationships
[[53_20210220 Licking wounds and befriending mercenaries|According to Mallark]], a mercenary, there is "bad blood" between [[Mintarn]] and [[Waterdeep]].
## Notable locations
[[Xionerys]] has been here, but double-check with DM how much of the information below she knows.
- The dungeon [[ttrpgs/Order of the Wandering Mind/Undermountain]] lies underneath the city.
- [[ttrpgs/Order of the Wandering Mind/Castle Ward]]: This ward lies in the heart of the city, wrapping around the eastern slopes of Mount Waterdeep. It is home to the city’s administrative buildings, including Blackstaff Tower, Castle Waterdeep, and the Lords’ Palace.
- [[ttrpgs/Order of the Wandering Mind/City of the Dead]]: The city’s graveyard sits along the eastern edge of Trades Ward, midway between North and South Wards. The place is used as a park during the day, and the gates are locked at night in case the dead rest uneasy.
- [[ttrpgs/Order of the Wandering Mind/Dock Ward]]: This ward winds along the shore of Deepwater Harbor on the city’s southern edge. The bustling district is legendary for its brawls, taverns, and fell magic.
- [[ttrpgs/Order of the Wandering Mind/Field Ward]]: This crowded, newly built ward lies between the North Trollwall and the outer city wall, anchored by Northgate. The noisy, lively area is home to poor and middle-class outlanders, including elves, dwarves, and half-bloods, descendants of the refugees who sought safety from the Spellplague in Waterdeep’s embrace.
- [[ttrpgs/Order of the Wandering Mind/Mountainside]]: Waterdeep’s wealthy merchants (including many dwarves) are slowly building new streets and homes on the northern and northeastern slopes of Mount Waterdeep, creating the neighborhood of Mountainside above the streets of Castle Ward.
- [[ttrpgs/Order of the Wandering Mind/The Mistshore]]: The violent, mostly lawless northern shore of the former Naval Harbor is a rotting scuttling-yard for abandoned ships.
- [[ttrpgs/Order of the Wandering Mind/North Ward]]: This quiet, wealthy ward lies in the northeast corner of the city, overlooking the Cliffwatch.
- [[ttrpgs/Order of the Wandering Mind/Sea Ward]]: The city’s most affluent ward is home to the towers of powerful wizards, sprawling temples, and the great manses of rich nobles.
- [[ttrpgs/Order of the Wandering Mind/Waterdeep Sewers]]: Waterdeep has an extensive sewer system
that underlies the entire plateau. Kept in good repair by the Cellarers’ & Plumbers’ Guild, the sewers form a clandestine highway system for those who need to move about the city in secret. The lower sewers and upper reaches of Undermountain have become Waterdeep’s newest neighborhood, home to penniless adventurers who survive by making hasty forays into the city above or the dungeon below in search of wealth. The residents of this area, sometimes referred to as Downshadow, often operate outside the law.
- [[ttrpgs/Order of the Wandering Mind/South Ward]]: Southeastern Waterdeep is poor and humble, but it bustles with caravans and the activity they generate. Notable landmarks include Caravan Court and Waymoot, where merchants muster their caravans and recruit adventurers who are willing to ride along as hired guards.
- [[ttrpgs/Order of the Wandering Mind/Trades Ward]]: Home to much of the city’s mercantile activity, this busy trade hub lies between Castle Ward and the City of the Dead. Notable landmarks include the Court of the White Bull, Caravan Court, and Virgin’s Square, where the services of adventurers and mercenaries for hire are sought.
- [[ttrpgs/Order of the Wandering Mind/Undercliff]]: This sprawling, relatively lawless neighborhood grows out from the base of Waterdeep’s eastern cliff, unprotected by the city’s sheltering walls. It is home to most new arrivals in the City of Splendors.
- [[ttrpgs/Order of the Wandering Mind/The Warrens]]: This subterranean neighborhood lies beneath the northern half of Dock Ward and much of Castle Ward. Home to half lings, gnomes, and some dwarves, the Warrens is the site of busy craftwork and small gangs of roving pickpockets and cat burglars.
- People in Waterdeep are tolerant and open-minded. **Waterdhavians** prize information just above coin for currency. They are distrustful of Amnians and "northern barbarians" and fear only hordes of orcs and trolls.